GeometricObjectsDemo
vtk-examples/CSharp/GeometricObjects/GeometricObjectsDemo
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Question
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Code¶
GeometricObjectsDemo.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
GeometricObjectsDemo();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void GeometricObjectsDemo() {
// we create a matrix of 3x3 renderer in our renderwindow
// each renderer can be interacted with independently from one another
int rendererSize = 234; // width per renderer
int gridDimensions = 3;
this.Size = new System.Drawing.Size(756, 756);
Random rnd = new Random(2); // for background color variation
List<vtkPolyDataAlgorithm> geometricObjectSources = new List<vtkPolyDataAlgorithm>();
geometricObjectSources.Add(vtkArrowSource.New());
geometricObjectSources.Add(vtkConeSource.New());
geometricObjectSources.Add(vtkCubeSource.New());
geometricObjectSources.Add(vtkCylinderSource.New());
geometricObjectSources.Add(vtkDiskSource.New());
geometricObjectSources.Add(vtkLineSource.New());
geometricObjectSources.Add(vtkRegularPolygonSource.New());
geometricObjectSources.Add(vtkSphereSource.New());
geometricObjectSources.Add(vtkEarthSource.New());
List<vtkRenderer> renderers = new List<vtkRenderer>();
List<vtkPolyDataMapper> mappers = new List<vtkPolyDataMapper>();
List<vtkActor> actors = new List<vtkActor>();
List<vtkTextMapper> textMappers = new List<vtkTextMapper>();
List<vtkActor2D> textActors = new List<vtkActor2D>();
// Create one text property for all
vtkTextProperty textProperty = vtkTextProperty.New();
textProperty.SetFontSize(18);
textProperty.SetJustificationToCentered();
// Create a source, renderer, mapper, and actor
// for each object
for(int i = 0; i < geometricObjectSources.Count; i++) {
geometricObjectSources[i].Update();
mappers.Add(vtkPolyDataMapper.New());
mappers[i].SetInputConnection(geometricObjectSources[i].GetOutputPort());
actors.Add(vtkActor.New());
actors[i].SetMapper(mappers[i]);
textMappers.Add(vtkTextMapper.New());
textMappers[i].SetInput(geometricObjectSources[i].GetClassName());
textMappers[i].SetTextProperty(textProperty);
textActors.Add(vtkActor2D.New());
textActors[i].SetMapper(textMappers[i]);
textActors[i].SetPosition(rendererSize/2, 16);
renderers.Add(vtkRenderer.New());
}
// Need a renderer even if there is no actor
for(int i = geometricObjectSources.Count; i < gridDimensions * gridDimensions; i++) {
renderers.Add(vtkRenderer.New());
}
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
renderWindow.SetSize(rendererSize*gridDimensions, rendererSize*gridDimensions);
for(int row = 0; row < gridDimensions; row++) {
for(int col = 0; col < gridDimensions; col++) {
int index = row * gridDimensions + col;
// (xmin, ymin, xmax, ymax)
double[] viewport = new double[] {
(col) * rendererSize / (double)(gridDimensions * rendererSize),
(gridDimensions - (row+1)) * rendererSize / (double)(gridDimensions * rendererSize),
(col+1)*rendererSize / (double)(gridDimensions * rendererSize),
(gridDimensions - row) * rendererSize / (double)(gridDimensions * rendererSize)};
Debug.WriteLine(viewport[0] + " " + viewport[1] + " " + viewport[2] + " " + viewport[3]);
renderWindow.AddRenderer(renderers[index]);
IntPtr pViewport = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(double))*4);
Marshal.Copy(viewport, 0, pViewport, 4);
renderers[index].SetViewport(pViewport);
Marshal.FreeHGlobal(pViewport);
if(index > geometricObjectSources.Count - 1)
continue;
renderers[index].AddActor(actors[index]);
renderers[index].AddActor(textActors[index]);
renderers[index].SetBackground(.2 + rnd.NextDouble() / 8, .3 + rnd.NextDouble() / 8, .4 + rnd.NextDouble() / 8);
}
}
}
}
}