Tetrahedron
vtk-examples/CSharp/GeometricObjects/Tetrahedron
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Question
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Code¶
Tetrahedron.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
Tetrahedron();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void Tetrahedron() {
vtkPoints points = vtkPoints.New();
points.InsertNextPoint(0, 0, 0);
points.InsertNextPoint(1, 0, 0);
points.InsertNextPoint(1, 1, 0);
points.InsertNextPoint(0, 1, 1);
points.InsertNextPoint(5, 5, 5);
points.InsertNextPoint(6, 5, 5);
points.InsertNextPoint(6, 6, 5);
points.InsertNextPoint(5, 6, 6);
// Method 1
vtkUnstructuredGrid unstructuredGrid1 = vtkUnstructuredGrid.New();
unstructuredGrid1.SetPoints(points);
int[] ptIds = new int[] { 0, 1, 2, 3 };
IntPtr ptIdsPointer = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(int)) * 4);
Marshal.Copy(ptIds, 0, ptIdsPointer, 4);
unstructuredGrid1.InsertNextCell(10, 4, ptIdsPointer);
Marshal.FreeHGlobal(ptIdsPointer);
// Method 2
vtkUnstructuredGrid unstructuredGrid2 = vtkUnstructuredGrid.New();
unstructuredGrid2.SetPoints(points);
vtkTetra tetra = vtkTetra.New();
tetra.GetPointIds().SetId(0, 4);
tetra.GetPointIds().SetId(1, 5);
tetra.GetPointIds().SetId(2, 6);
tetra.GetPointIds().SetId(3, 7);
vtkCellArray cellArray = vtkCellArray.New();
cellArray.InsertNextCell(tetra);
unstructuredGrid2.SetCells(10, cellArray);
// Create a mapper and actor
vtkDataSetMapper mapper1 = vtkDataSetMapper.New();
mapper1.SetInputConnection(unstructuredGrid1.GetProducerPort());
vtkActor actor1 = vtkActor.New();
actor1.SetMapper(mapper1);
// Create a mapper and actor
vtkDataSetMapper mapper2 = vtkDataSetMapper.New();
mapper2.SetInputConnection(unstructuredGrid2.GetProducerPort());
vtkActor actor2 = vtkActor.New();
actor2.SetMapper(mapper2);
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
renderer.SetBackground(0.2, 0.3, 0.4);
// Add the actor to the scene
renderer.AddActor(actor1);
renderer.AddActor(actor2);
renderer.SetBackground(.3, .6, .3); // Background color green
}
}
}