ReadUnknownTypeXMLFile
vtk-examples/CSharp/IO/ReadUnknownTypeXMLFile
Description¶
This examples reads either a vtu (unstructured grid) or vtp (polydata) file and displays it to the screen.
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Other languages
See (Cxx)
Question
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Code¶
ReadUnknownTypeXMLFile.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using System.IO;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
ReadUnknownTypeXMLFile();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void ReadUnknownTypeXMLFile() {
// Path to vtk data must be set as an environment variable
// VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
vtkTesting test = vtkTesting.New();
string root = test.GetDataRoot();
string filePath = System.IO.Path.Combine(root, @"Data\quadraticTetra01.vtu");
//string filePath = System.IO.Path.Combine(root, @"Data\SyntheticPolyline.vtp");
// reader
// Read all the data from the file
vtkXMLGenericDataObjectReader reader = vtkXMLGenericDataObjectReader.New();
// caution: you cannot use CanReadFile with the generic reader
//if(reader.CanReadFile(filePath) == 0) {
// MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
// return;
//}
reader.SetFileName(filePath);
reader.Update(); // here we read the file actually
// All of the standard data types can be checked and obtained like this:
if(vtkPolyData.SafeDownCast(reader.GetOutput()) != null) {
Debug.WriteLine("File is a polydata");
}
else if(vtkUnstructuredGrid.SafeDownCast(reader.GetOutput()) != null) {
Debug.WriteLine("File is an unstructured grid");
}
// mapper
vtkDataSetMapper mapper = vtkDataSetMapper.New();
mapper.SetInputConnection(reader.GetOutputPort());
// actor
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
//actor.GetProperty().SetRepresentationToWireframe();
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.2, 0.3, 0.4);
// add our actor to the renderer
renderer.AddActor(actor);
}
}
}