ImplicitSphere
vtk-examples/CSharp/ImplicitFunctions/ImplicitSphere
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note
As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ImplicitSphere.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
ImplicitSphere();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void ImplicitSphere() {
vtkSphere sphere = vtkSphere.New();
// Sample the function
vtkSampleFunction sample = vtkSampleFunction.New();
sample.SetSampleDimensions(50, 50, 50);
sample.SetImplicitFunction(sphere);
double value = 2.0;
double xmin = -value, xmax = value,
ymin = -value, ymax = value,
zmin = -value, zmax = value;
sample.SetModelBounds(xmin, xmax, ymin, ymax, zmin, zmax);
// Create the 0 isosurface
vtkContourFilter contours = vtkContourFilter.New();
#if VTK_MAJOR_VERSION_5
contours.SetInputConnection(sample.GetOutputPort());
#else
contours.SetInputData(sample);
#endif
contours.GenerateValues(1, 1, 1);
// Map the contours to graphical primitives
vtkPolyDataMapper contourMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
contourMapper.SetInputConnection(contours.GetOutputPort());
#else
contourMapper.SetInputData(contours);
#endif
contourMapper.ScalarVisibilityOff();
// Create an actor for the contours
vtkActor contourActor = vtkActor.New();
contourActor.SetMapper(contourMapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(.2, .3, .4);
// add our actor to the renderer
renderer.AddActor(contourActor);
}
}
}