SolidClip
vtk-examples/CSharp/Meshes/SolidClip
Description¶
This example clips a mesh and applies a backface property to that mesh that appears to have a solid interior.
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Question
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Code¶
SolidClip.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
SolidClip();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void SolidClip() {
// Create a superquadric
vtkSuperquadricSource superquadricSource = vtkSuperquadricSource.New();
superquadricSource.SetPhiRoundness(3.1);
superquadricSource.SetThetaRoundness(2.2);
// Define a clipping plane
vtkPlane clipPlane = vtkPlane.New();
clipPlane.SetNormal(1.0, -1.0, -1.0);
clipPlane.SetOrigin(0.0, 0.0, 0.0);
// Clip the source with the plane
vtkClipPolyData clipper = vtkClipPolyData.New();
#if VTK_MAJOR_VERSION_5
clipper.SetInputConnection(superquadricSource.GetOutputPort());
#else
clipper.SetInputData(superquadricSource);
#endif
clipper.SetClipFunction(clipPlane);
//Create a mapper and actor
vtkPolyDataMapper superquadricMapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
superquadricMapper.SetInputConnection(clipper.GetOutputPort());
#else
superquadricMapper.SetInputData(clipper);
#endif
vtkActor superquadricActor = vtkActor.New();
superquadricActor.SetMapper(superquadricMapper);
// Create a property to be used for the back faces. Turn off all
// shading by specifying 0 weights for specular and diffuse. Max the
// ambient.
vtkProperty backFaces = vtkProperty.New();
backFaces.SetSpecular(0.0);
backFaces.SetDiffuse(0.0);
backFaces.SetAmbient(1.0);
backFaces.SetAmbientColor(1.0000, 0.3882, 0.2784);
superquadricActor.SetBackfaceProperty(backFaces);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// add our actor to the renderer
renderer.AddActor(superquadricActor);
}
}
}