MarchingCubes
vtk-examples/CSharp/Modelling/MarchingCubes
Description¶
Voxelizes a sphere and creates a model with Marching Cubes. '''NOTE:''' [vtkVoxelModeller](https://www.vtk.org/doc/nightly/html/classvtkVoxelModeller.html#details) by default produces a VTK_BIT scalar image. Marching Cubes does not support this type. The scalar output is set to float for this example.
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Question
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Code¶
MarchingCubes.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
MarchingCubes();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void MarchingCubes() {
vtkSphereSource sphereSource = vtkSphereSource.New();
sphereSource.SetPhiResolution(20);
sphereSource.SetThetaResolution(20);
sphereSource.Update();
double[] bounds = sphereSource.GetOutput().GetBounds();
for(int i = 0; i < 6; i += 2) {
double range = bounds[i + 1] - bounds[i];
bounds[i] = bounds[i] - .1 * range;
bounds[i + 1] = bounds[i + 1] + .1 * range;
}
vtkVoxelModeller voxelModeller = vtkVoxelModeller.New();
voxelModeller.SetSampleDimensions(50, 50, 50);
voxelModeller.SetModelBounds(bounds[0], bounds[1], bounds[2], bounds[3], bounds[4], bounds[5]);
voxelModeller.SetScalarTypeToFloat();
voxelModeller.SetMaximumDistance(.1);
#if VTK_MAJOR_VERSION_5
voxelModeller.SetInputConnection(sphereSource.GetOutputPort());
#else
voxelModeller.SetInputData(sphereSource);
#endif
vtkMarchingCubes surface = vtkMarchingCubes.New();
#if VTK_MAJOR_VERSION_5
surface.SetInputConnection(voxelModeller.GetOutputPort());
#else
surface.SetInputData(voxelModeller);
#endif
surface.ComputeNormalsOn();
surface.SetValue(0, 0.5);
vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
mapper.SetInputConnection(surface.GetOutputPort());
#else
mapper.SetInputData(surface);
#endif
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(.2, .3, .4);
// add our actor to the renderer
renderer.AddActor(actor);
}
}
}