PolyDataConnectivityFilter LargestRegion
vtk-examples/CSharp/PolyData/PolyDataConnectivityFilter_LargestRegion
Description¶
This example extracts the largest connected region of a mesh. Note that this is based on the number of points, not the actual area of the region.
- Contributed by: Jinyoung Hwang
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Other languages
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Question
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Code¶
PolyDataConnectivityFilter_LargestRegion.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
vtkPolyDataConnectivityFilter_LargestRegion();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void vtkPolyDataConnectivityFilter_LargestRegion() {
// Small sphere
vtkSphereSource sphereSource1 = vtkSphereSource.New();
sphereSource1.Update();
// Large sphere
vtkSphereSource sphereSource2 = vtkSphereSource.New();
sphereSource2.SetRadius(10);
sphereSource2.SetCenter(25, 0, 0);
sphereSource2.SetThetaResolution(10);
sphereSource2.SetPhiResolution(10);
sphereSource2.Update();
vtkAppendPolyData appendFilter = vtkAppendPolyData.New();
appendFilter.AddInputConnection(sphereSource1.GetOutputPort());
appendFilter.AddInputConnection(sphereSource2.GetOutputPort());
appendFilter.Update();
vtkPolyDataConnectivityFilter connectivityFilter = vtkPolyDataConnectivityFilter.New();
connectivityFilter.SetInputConnection(appendFilter.GetOutputPort());
connectivityFilter.SetExtractionModeToLargestRegion();
connectivityFilter.Update();
// Create a mapper and actor for original data
vtkPolyDataMapper originalMapper = vtkPolyDataMapper.New();
originalMapper.SetInputConnection(appendFilter.GetOutputPort());
originalMapper.Update();
vtkActor originalActor = vtkActor.New();
originalActor.SetMapper(originalMapper);
// Create a mapper and actor for extracted data
vtkPolyDataMapper extractedMapper = vtkPolyDataMapper.New();
extractedMapper.SetInputConnection(connectivityFilter.GetOutputPort());
extractedMapper.Update();
vtkActor extractedActor = vtkActor.New();
extractedActor.GetProperty().SetColor(1, 0, 0);
extractedActor.SetMapper(extractedMapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(0.2, 0.3, 0.4);
// add our actor to the renderer
renderer.AddActor(originalActor);
renderer.AddActor(extractedActor);
}
}
}