WarpVector
vtk-examples/CSharp/PolyData/WarpVector
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.
Question
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Code¶
WarpVector.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Forms;
using System.Diagnostics;
using Kitware.VTK;
namespace ActiViz.Examples {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void renderWindowControl1_Load(object sender, EventArgs e) {
try {
WarpVector();
}
catch(Exception ex) {
MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
}
}
private void WarpVector() {
vtkPoints points = vtkPoints.New();
points.InsertNextPoint(0.0, 0.0, 0.0);
points.InsertNextPoint(1.0, 0.0, 0.0);
points.InsertNextPoint(2.0, 0.0, 0.0);
points.InsertNextPoint(3.0, 0.0, 0.0);
points.InsertNextPoint(4.0, 0.0, 0.0);
vtkCellArray lines = vtkCellArray.New();
vtkLine line = vtkLine.New();
line.GetPointIds().SetId(0, 0);
line.GetPointIds().SetId(1, 1);
lines.InsertNextCell(line);
line.GetPointIds().SetId(0, 1);
line.GetPointIds().SetId(1, 2);
lines.InsertNextCell(line);
line.GetPointIds().SetId(0, 2);
line.GetPointIds().SetId(1, 3);
lines.InsertNextCell(line);
line.GetPointIds().SetId(0, 3);
line.GetPointIds().SetId(1, 4);
lines.InsertNextCell(line);
vtkDoubleArray warpData = vtkDoubleArray.New();
warpData.SetNumberOfComponents(3);
warpData.SetName("warpData");
double[] warp = new double[] { 0.0, 0.0, 0.0 };
warp[1] = 0.0;
warpData.InsertNextTuple3(warp[0], warp[1], warp[2]);
warp[1] = 0.1;
warpData.InsertNextTuple3(warp[0], warp[1], warp[2]);
warp[1] = 0.3;
warpData.InsertNextTuple3(warp[0], warp[1], warp[2]);
warp[1] = 0.0;
warpData.InsertNextTuple3(warp[0], warp[1], warp[2]);
warp[1] = 0.1;
warpData.InsertNextTuple3(warp[0], warp[1], warp[2]);
vtkPolyData polydata = vtkPolyData.New();
polydata.SetPoints(points);
polydata.SetLines(lines);
polydata.GetPointData().AddArray(warpData);
polydata.GetPointData().SetActiveVectors(warpData.GetName());
//WarpVector will use the array marked as active vector in polydata
//it has to be a 3 component array
//with the same number of tuples as points in polydata
vtkWarpVector warpVector = vtkWarpVector.New();
#if VTK_MAJOR_VERSION_5
warpVector.SetInput(polydata);
#else
warpVector.SetInputData(polydata);
#endif
warpVector.Update();
vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
#if VTK_MAJOR_VERSION_5
mapper.SetInput(warpVector.GetPolyDataOutput());
#else
mapper.SetInputData(warpVector.GetPolyDataOutput());
#endif
vtkActor actor = vtkActor.New();
actor.SetMapper(mapper);
// get a reference to the renderwindow of our renderWindowControl1
vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
// renderer
vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
// set background color
renderer.SetBackground(.2, .6, .3);
renderer.AddActor(actor);
}
}
}