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BuildOctree

vtk-examples/Cxx/DataStructures/BuildOctree

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Question

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Code

BuildOctree.cxx

#include <vtkNew.h>
#include <vtkOctreePointLocator.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>

int main(int, char*[])
{
  // Setup point coordinates
  double x[3]{1.0, 0.0, 0.0};
  double y[3]{0.0, 1.0, 0.0};
  double z[3]{0.0, 0.0, 1.0};

  vtkNew<vtkPoints> points;

  for (unsigned int i = 0; i < 3; ++i)
  {
    points->InsertNextPoint(x[i], y[i], z[i]);
  }

  std::cout << "There are " << points->GetNumberOfPoints() << " points."
            << std::endl;

  vtkNew<vtkPolyData> polydata;
  polydata->SetPoints(points);

  // Create the tree
  vtkNew<vtkOctreePointLocator> octree;
  octree->SetDataSet(polydata);
  octree->BuildLocator();

  std::cout << "Number of points in tree: "
            << octree->GetDataSet()->GetNumberOfPoints() << std::endl;
  for (vtkIdType i = 0; i < points->GetNumberOfPoints(); i++)
  {
    double p[3];
    octree->GetDataSet()->GetPoint(i, p);
    std::cout << "Point Id: " << i << ": Point: (" << p[0] << ", " << p[1]
              << ", " << p[2] << ")" << std::endl;
  }

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(BuildOctree)

find_package(VTK COMPONENTS 
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "BuildOctree: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BuildOctree MACOSX_BUNDLE BuildOctree.cxx )
  target_link_libraries(BuildOctree PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS BuildOctree
  MODULES ${VTK_LIBRARIES}
)

Download and Build BuildOctree

Click here to download BuildOctree and its CMakeLists.txt file. Once the tarball BuildOctree.tar has been downloaded and extracted,

cd BuildOctree/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./BuildOctree

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.