OctreeVisualize
vtk-examples/Cxx/DataStructures/OctreeVisualize
Question
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Code¶
OctreeVisualize.cxx
#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOctreePointLocator.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSliderRepresentation2D.h>
#include <vtkSliderWidget.h>
#include <vtkSphereSource.h>
#include <vtkTextProperty.h>
#include <cmath>
namespace {
class vtkSliderCallback : public vtkCommand
{
public:
static vtkSliderCallback* New()
{
return new vtkSliderCallback;
}
vtkSliderCallback() : Octree(0), Level(0), PolyData(0), Renderer(0)
{
}
virtual void Execute(vtkObject* caller, unsigned long, void*)
{
vtkSliderWidget* sliderWidget = reinterpret_cast<vtkSliderWidget*>(caller);
this->Level = vtkMath::Round(
static_cast<vtkSliderRepresentation*>(sliderWidget->GetRepresentation())
->GetValue());
this->Octree->GenerateRepresentation(this->Level, this->PolyData);
this->Renderer->Render();
}
vtkOctreePointLocator* Octree;
int Level;
vtkPolyData* PolyData;
vtkRenderer* Renderer;
};
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a point cloud
vtkNew<vtkSphereSource> pointSource;
pointSource->SetPhiResolution(50);
pointSource->SetThetaResolution(50);
vtkNew<vtkPolyDataMapper> pointsMapper;
pointsMapper->SetInputConnection(pointSource->GetOutputPort());
pointSource->Update();
vtkNew<vtkActor> pointsActor;
pointsActor->SetMapper(pointsMapper);
pointsActor->GetProperty()->SetInterpolationToFlat();
pointsActor->GetProperty()->SetRepresentationToPoints();
pointsActor->GetProperty()->SetColor(colors->GetColor4d("Yellow").GetData());
// Create the tree
vtkNew<vtkOctreePointLocator> octree;
octree->SetMaximumPointsPerRegion(5);
octree->SetDataSet(pointSource->GetOutput());
octree->BuildLocator();
vtkNew<vtkPolyData> polydata;
octree->GenerateRepresentation(0, polydata);
vtkNew<vtkPolyDataMapper> octreeMapper;
octreeMapper->SetInputData(polydata);
vtkNew<vtkActor> octreeActor;
octreeActor->SetMapper(octreeMapper);
octreeActor->GetProperty()->SetInterpolationToFlat();
octreeActor->GetProperty()->SetRepresentationToWireframe();
octreeActor->GetProperty()->SetColor(
colors->GetColor4d("SpringGreen").GetData());
// A renderer and render window
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
// An interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(pointsActor);
renderer->AddActor(octreeActor);
renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
// Render an image (lights and cameras are created automatically)
renderWindow->SetWindowName("OctreeVisualize");
renderWindow->SetSize(600, 600);
renderWindow->Render();
vtkNew<vtkSliderRepresentation2D> sliderRep;
sliderRep->SetMinimumValue(0);
sliderRep->SetMaximumValue(octree->GetLevel());
sliderRep->SetValue(0);
sliderRep->SetTitleText("Level");
sliderRep->GetPoint1Coordinate()->SetCoordinateSystemToNormalizedDisplay();
sliderRep->GetPoint1Coordinate()->SetValue(.2, .2);
sliderRep->GetPoint2Coordinate()->SetCoordinateSystemToNormalizedDisplay();
sliderRep->GetPoint2Coordinate()->SetValue(.8, .2);
sliderRep->SetSliderLength(0.075);
sliderRep->SetSliderWidth(0.05);
sliderRep->SetEndCapLength(0.05);
sliderRep->GetTitleProperty()->SetColor(
colors->GetColor3d("Beige").GetData());
sliderRep->GetCapProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
sliderRep->GetSliderProperty()->SetColor(
colors->GetColor3d("LightBlue").GetData());
sliderRep->GetSelectedProperty()->SetColor(
colors->GetColor3d("Violet").GetData());
vtkNew<vtkSliderWidget> sliderWidget;
sliderWidget->SetInteractor(renderWindowInteractor);
sliderWidget->SetRepresentation(sliderRep);
sliderWidget->SetAnimationModeToAnimate();
sliderWidget->EnabledOn();
vtkNew<vtkSliderCallback> callback;
callback->Octree = octree;
callback->PolyData = polydata;
callback->Renderer = renderer;
sliderWidget->AddObserver(vtkCommand::InteractionEvent, callback);
renderWindowInteractor->Initialize();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(OctreeVisualize)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "OctreeVisualize: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(OctreeVisualize MACOSX_BUNDLE OctreeVisualize.cxx )
target_link_libraries(OctreeVisualize PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OctreeVisualize
MODULES ${VTK_LIBRARIES}
)
Download and Build OctreeVisualize¶
Click here to download OctreeVisualize and its CMakeLists.txt file. Once the tarball OctreeVisualize.tar has been downloaded and extracted,
cd OctreeVisualize/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OctreeVisualize
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.