ImplicitBooleanDemo
vtk-examples/Cxx/Filtering/ImplicitBooleanDemo
Question
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Code¶
ImplicitBooleanDemo.cxx
#include <vtkActor.h>
#include <vtkBox.h>
#include <vtkCamera.h>
#include <vtkColorSeries.h>
#include <vtkContourFilter.h>
#include <vtkImplicitBoolean.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleFunction.h>
#include <vtkSphere.h>
int main(int /* argc */, char*[])
{
vtkNew<vtkNamedColors> colors;
// create a sphere
vtkNew<vtkSphere> sphere;
sphere->SetRadius(1);
sphere->SetCenter(1, 0, 0);
// create a box
vtkNew<vtkBox> box;
box->SetBounds(-1, 1, -1, 1, -1, 1);
// combine the two implicit functions
vtkNew<vtkImplicitBoolean> boolean;
boolean->AddFunction(box);
boolean->AddFunction(sphere);
std::vector<vtkNew<vtkRenderer>> ren;
ren.push_back(vtkNew<vtkRenderer>());
ren.push_back(vtkNew<vtkRenderer>());
ren.push_back(vtkNew<vtkRenderer>());
ren[0]->SetViewport(0, 0, 1.0 / 3.0, 1); // Difference
ren[1]->SetViewport(1.0 / 3.0, 0, 2.0 / 3.0, 1); // Union
ren[2]->SetViewport(2.0 / 3.0, 0, 1, 1); // Intersection
// Shared camera
vtkNew<vtkCamera> camera;
camera->Azimuth(30.0);
camera->Elevation(30.0);
vtkNew<vtkColorSeries> colorSeries;
colorSeries->SetColorScheme(vtkColorSeries::BREWER_DIVERGING_SPECTRAL_3);
for (int i = 0; i < 3; ++i)
{
if (i == 0)
{
boolean->SetOperationTypeToDifference();
}
else if (i == 1)
{
boolean->SetOperationTypeToUnion();
}
else
{
boolean->SetOperationTypeToIntersection();
}
// The sample function generates a distance function from the implicit
// function. This is then contoured to get a polygonal surface.
vtkNew<vtkSampleFunction> sample;
sample->SetImplicitFunction(boolean);
sample->SetModelBounds(-1, 2, -1, 1, -1, 1);
sample->SetSampleDimensions(100, 100, 100);
sample->ComputeNormalsOff();
// contour
vtkNew<vtkContourFilter> surface;
surface->SetInputConnection(sample->GetOutputPort());
surface->SetValue(0, 0.0);
surface->Update();
vtkNew<vtkPolyData> polyData;
polyData->DeepCopy(surface->GetOutput());
// mapper
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(polyData);
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetColor(colors->GetColor3d("peacock").GetData());
// add the actor
ren[i]->SetBackground(colorSeries->GetColor(i).GetRed() / 255.0,
colorSeries->GetColor(i).GetGreen() / 255.0,
colorSeries->GetColor(i).GetBlue() / 255.0);
ren[i]->SetActiveCamera(camera);
ren[i]->AddActor(actor);
}
// render window
vtkNew<vtkRenderWindow> renwin;
renwin->AddRenderer(ren[0]);
renwin->AddRenderer(ren[1]);
renwin->AddRenderer(ren[2]);
// An interactor
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renwin);
renwin->SetSize(900, 300);
renwin->SetWindowName("ImplicitBooleanDemo");
renwin->Render();
ren[1]->ResetCamera();
renwin->Render();
// Start
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImplicitBooleanDemo)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImplicitBooleanDemo: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImplicitBooleanDemo MACOSX_BUNDLE ImplicitBooleanDemo.cxx )
target_link_libraries(ImplicitBooleanDemo PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImplicitBooleanDemo
MODULES ${VTK_LIBRARIES}
)
Download and Build ImplicitBooleanDemo¶
Click here to download ImplicitBooleanDemo and its CMakeLists.txt file. Once the tarball ImplicitBooleanDemo.tar has been downloaded and extracted,
cd ImplicitBooleanDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImplicitBooleanDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.