TransformPolyData
vtk-examples/Cxx/Filtering/TransformPolyData
Description¶
This example demonstrates how to apply a transform to a data set. It uses vtkTransformPolyDataFilter, but it can be replaced with vtkTransformFilter for different types of data sets, including vtkUnstructuredGrid and vtkStructuredGrid. vtkTransformFilter will work with vtkPolyData, too).
Question
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Code¶
TransformPolyData.cxx
#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create the polydata geometry
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
// Set up the actor to display the untransformed polydata
vtkNew<vtkPolyDataMapper> originalMapper;
originalMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> originalActor;
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->SetColor(colors->GetColor3d("Blue").GetData());
// Set up the transform filter
vtkNew<vtkTransform> translation;
translation->Translate(1.0, 2.0, 3.0);
vtkNew<vtkTransformPolyDataFilter> transformFilter;
transformFilter->SetInputConnection(sphereSource->GetOutputPort());
transformFilter->SetTransform(translation);
transformFilter->Update();
// Set up the actor to display the transformed polydata
vtkNew<vtkPolyDataMapper> transformedMapper;
transformedMapper->SetInputConnection(transformFilter->GetOutputPort());
vtkNew<vtkActor> transformedActor;
transformedActor->SetMapper(transformedMapper);
transformedActor->GetProperty()->SetColor(
colors->GetColor3d("Red").GetData());
// Set up the rest of the visualization pipeline
vtkNew<vtkRenderer> renderer;
renderer->AddActor(originalActor);
renderer->AddActor(transformedActor);
renderer->SetBackground(colors->GetColor3d("Green").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->SetWindowName("TransformPolyData");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TransformPolyData)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TransformPolyData: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TransformPolyData MACOSX_BUNDLE TransformPolyData.cxx )
target_link_libraries(TransformPolyData PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TransformPolyData
MODULES ${VTK_LIBRARIES}
)
Download and Build TransformPolyData¶
Click here to download TransformPolyData and its CMakeLists.txt file. Once the tarball TransformPolyData.tar has been downloaded and extracted,
cd TransformPolyData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TransformPolyData
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.