CylinderExample
vtk-examples/Cxx/GeometricObjects/CylinderExample
Description¶
This example creates a minimal visualization program, demonstrating VTK's basic rendering and pipeline creation.
Note
This original C++ source code for this example is here.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
CylinderExample.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCylinderSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <array>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Set the background color.
std::array<unsigned char, 4> bkg{{26, 51, 102, 255}};
colors->SetColor("BkgColor", bkg.data());
// This creates a polygonal cylinder model with eight circumferential facets
// (i.e, in practice an octagonal prism).
vtkNew<vtkCylinderSource> cylinder;
cylinder->SetResolution(8);
// The mapper is responsible for pushing the geometry into the graphics
// library. It may also do color mapping, if scalars or other attributes are
// defined.
vtkNew<vtkPolyDataMapper> cylinderMapper;
cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
// The actor is a grouping mechanism: besides the geometry (mapper), it
// also has a property, transformation matrix, and/or texture map.
// Here we set its color and rotate it around the X and Y axes.
vtkNew<vtkActor> cylinderActor;
cylinderActor->SetMapper(cylinderMapper);
cylinderActor->GetProperty()->SetColor(
colors->GetColor4d("Tomato").GetData());
cylinderActor->RotateX(30.0);
cylinderActor->RotateY(-45.0);
// The renderer generates the image
// which is then displayed on the render window.
// It can be thought of as a scene to which the actor is added
vtkNew<vtkRenderer> renderer;
renderer->AddActor(cylinderActor);
renderer->SetBackground(colors->GetColor3d("BkgColor").GetData());
// Zoom in a little by accessing the camera and invoking its "Zoom" method.
renderer->ResetCamera();
renderer->GetActiveCamera()->Zoom(1.5);
// The render window is the actual GUI window
// that appears on the computer screen
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(300, 300);
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("Cylinder");
// The render window interactor captures mouse events
// and will perform appropriate camera or actor manipulation
// depending on the nature of the events.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// This starts the event loop and as a side effect causes an initial render.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CylinderExample)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CylinderExample: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CylinderExample MACOSX_BUNDLE CylinderExample.cxx )
target_link_libraries(CylinderExample PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CylinderExample
MODULES ${VTK_LIBRARIES}
)
Download and Build CylinderExample¶
Click here to download CylinderExample and its CMakeLists.txt file. Once the tarball CylinderExample.tar has been downloaded and extracted,
cd CylinderExample/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CylinderExample
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.