DepthFirstSearchIterator
vtk-examples/Cxx/Graphs/DepthFirstSearchIterator
Description¶
This example traverses a tree in a depth first fashion.
Question
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Code¶
DepthFirstSearchIterator.cxx
#include <vtkBoostBreadthFirstSearch.h>
#include <vtkBoostPrimMinimumSpanningTree.h>
#include <vtkDataSetAttributes.h>
#include <vtkDoubleArray.h>
#include <vtkMutableUndirectedGraph.h>
#include <vtkNew.h>
#include <vtkTree.h>
#include <vtkTreeDFSIterator.h>
int main(int, char*[])
{
vtkNew<vtkMutableUndirectedGraph> g;
// Create 3 vertices
vtkIdType v1 = g->AddVertex();
vtkIdType v2 = g->AddVertex();
vtkIdType v3 = g->AddVertex();
// Create a fully connected graph
g->AddEdge(v1, v2);
g->AddEdge(v2, v3);
g->AddEdge(v1, v3);
// Create the edge weight array
vtkNew<vtkDoubleArray> weights;
weights->SetNumberOfComponents(1);
weights->SetName("Weights");
// Set the edge weights
weights->InsertNextValue(1.0);
weights->InsertNextValue(1.0);
weights->InsertNextValue(2.0);
// Add the edge weight array to the graph
g->GetEdgeData()->AddArray(weights);
// Output original graph info
std::cout << "Original Graph" << std::endl << "----------" << std::endl;
std::cout << "Number of vertices: " << g->GetNumberOfVertices() << std::endl;
std::cout << "Number of edges: " << g->GetNumberOfEdges() << std::endl;
// Setup the minimum spanning tree filter
vtkNew<vtkBoostPrimMinimumSpanningTree> minimumSpanningTreeFilter;
minimumSpanningTreeFilter->SetOriginVertex(v1);
minimumSpanningTreeFilter->SetInput(g);
minimumSpanningTreeFilter->SetEdgeWeightArrayName("Weights");
// Compute the minimum spanning tree
minimumSpanningTreeFilter->Update();
// Get the output tree
vtkNew<vtkTree> minimumSpanningTree;
minimumSpanningTree->ShallowCopy(minimumSpanningTreeFilter->GetOutput());
// Output information about the minimum spanning tree
std::cout << std::endl;
std::cout << "Minimum spanning tree" << std::endl
<< "----------" << std::endl;
std::cout << "Number of vertices: "
<< minimumSpanningTree->GetNumberOfVertices() << std::endl;
std::cout << "Number of edges: " << minimumSpanningTree->GetNumberOfEdges()
<< std::endl;
vtkIdType root = minimumSpanningTree->GetRoot();
std::cout << "Root: " << root << std::endl;
vtkNew<vtkTreeDFSIterator> dFS;
dFS->SetStartVertex(root);
dFS->SetTree(minimumSpanningTree);
// Traverse the tree in a depth first fashion
while (dFS->HasNext())
{
vtkIdType NextVertex = dFS->Next();
std::cout << "Next vertex: " << NextVertex
<< " level: " << minimumSpanningTree->GetLevel(NextVertex)
<< std::endl;
}
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(DepthFirstSearchIterator)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "DepthFirstSearchIterator: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(DepthFirstSearchIterator MACOSX_BUNDLE DepthFirstSearchIterator.cxx )
target_link_libraries(DepthFirstSearchIterator PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS DepthFirstSearchIterator
MODULES ${VTK_LIBRARIES}
)
Download and Build DepthFirstSearchIterator¶
Click here to download DepthFirstSearchIterator and its CMakeLists.txt file. Once the tarball DepthFirstSearchIterator.tar has been downloaded and extracted,
cd DepthFirstSearchIterator/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DepthFirstSearchIterator
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.