FindAllArrayNames
vtk-examples/Cxx/IO/FindAllArrayNames
Description¶
This example shows how to find out the names of all of the data arrays stored in a vtkPolyData.
Other languages
See (CSharp)
Question
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Code¶
FindAllArrayNames.cxx
#include <vtkCellData.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkXMLPolyDataWriter.h>
#include <string>
#include <vector>
namespace {
void FindAllData(vtkPolyData* polydata);
}
int main(int argc, char* argv[])
{
vtkSmartPointer<vtkPolyData> polydata;
if (argc < 2)
{
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkXMLPolyDataWriter> writer;
writer->SetFileName("test.vtp");
writer->SetInputConnection(sphereSource->GetOutputPort());
writer->Write();
polydata = sphereSource->GetOutput();
}
else
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
polydata = reader->GetOutput();
}
FindAllData(polydata);
return EXIT_SUCCESS;
}
namespace {
void FindAllData(vtkPolyData* polydata)
{
std::cout << "Normals: " << polydata->GetPointData()->GetNormals()
<< std::endl;
vtkIdType numberOfPointArrays = polydata->GetPointData()->GetNumberOfArrays();
std::cout << "Number of PointData arrays: " << numberOfPointArrays
<< std::endl;
vtkIdType numberOfCellArrays = polydata->GetCellData()->GetNumberOfArrays();
std::cout << "Number of CellData arrays: " << numberOfCellArrays << std::endl;
std::cout << "Type table/key: " << std::endl;
;
// More values can be found in <VTK_DIR>/Common/Core/vtkSetGet.h
std::cout << VTK_UNSIGNED_CHAR << " unsigned char" << std::endl;
std::cout << VTK_UNSIGNED_INT << " unsigned int" << std::endl;
std::cout << VTK_FLOAT << " float" << std::endl;
std::cout << VTK_DOUBLE << " double" << std::endl;
for (vtkIdType i = 0; i < numberOfPointArrays; i++)
{
// The following two lines are equivalent.
// arrayNames.push_back(polydata->GetPointData()->GetArray(i)->GetName());
// arrayNames.push_back(polydata->GetPointData()->GetArrayName(i));
int dataTypeID = polydata->GetPointData()->GetArray(i)->GetDataType();
std::cout << "Array " << i << ": "
<< polydata->GetPointData()->GetArrayName(i)
<< " (type: " << dataTypeID << ")" << std::endl;
}
for (vtkIdType i = 0; i < numberOfCellArrays; i++)
{
// The following two lines are equivalent.
// polydata->GetPointData()->GetArray(i)->GetName();
// polydata->GetPointData()->GetArrayName(i);
int dataTypeID = polydata->GetCellData()->GetArray(i)->GetDataType();
std::cout << "Array " << i << ": "
<< polydata->GetCellData()->GetArrayName(i)
<< " (type: " << dataTypeID << ")" << std::endl;
}
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(FindAllArrayNames)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "FindAllArrayNames: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FindAllArrayNames MACOSX_BUNDLE FindAllArrayNames.cxx )
target_link_libraries(FindAllArrayNames PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FindAllArrayNames
MODULES ${VTK_LIBRARIES}
)
Download and Build FindAllArrayNames¶
Click here to download FindAllArrayNames and its CMakeLists.txt file. Once the tarball FindAllArrayNames.tar has been downloaded and extracted,
cd FindAllArrayNames/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FindAllArrayNames
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.