IndividualVRML
vtk-examples/Cxx/IO/IndividualVRML
Description¶
This example shows how to obtain each object of a scene and get it's initial transformation. The selected actor is represented in wireframe. To run this example:
IndividualVRML filename actorname
The .wrl file must contain a Shape with a DEF name.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
IndividualVRML.cxx
#include <vtkAxesActor.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTransform.h>
#include <vtkVRMLImporter.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
if (argc != 3)
{
std::cout << "Required arguments: Filename Actorname e.g. teapot.wrl teapot"
<< std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
std::cout << "Showing " << argv[2] << " from " << filename << std::endl;
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("IndividualVRML");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// VRML Import.
vtkNew<vtkVRMLImporter> importer;
importer->SetFileName(filename.c_str());
importer->Read();
importer->SetRenderWindow(renderWindow);
importer->Update();
// ----------------------------------------------------------
vtkObject* defActor = importer->GetVRMLDEFObject(argv[2]);
if (defActor == NULL)
{
std::cout << "Cannot locate actor " << argv[2] << " in " << filename
<< std::endl;
importer->Print(std::cout);
return EXIT_FAILURE;
}
vtkActor* actor = static_cast<vtkActor*>(defActor);
double color[3] = {0.89, 0.81, 0.34};
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
actor->GetProperty()->SetRepresentationToWireframe();
vtkNew<vtkTransform> transform;
transform->Translate(actor->GetCenter()[0], actor->GetCenter()[1],
actor->GetCenter()[2]);
// axes
vtkNew<vtkAxesActor> axes;
double l[3];
l[0] = (actor->GetBounds()[1] - actor->GetBounds()[0]) * 1.5;
l[1] = (actor->GetBounds()[3] - actor->GetBounds()[2]) * 1.5;
l[2] = (actor->GetBounds()[5] - actor->GetBounds()[4]) * 1.5;
axes->SetTotalLength(l);
axes->SetUserTransform(transform);
renderer->AddActor(axes);
renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
renderWindow->Render();
renderer->GetActiveCamera()->SetPosition(-14.8296, 18.1304, 12.3352);
renderer->GetActiveCamera()->SetFocalPoint(2.09905, 0.0832915, 2.47961);
renderer->GetActiveCamera()->SetViewUp(0.262918, -0.260671, 0.928937);
renderer->GetActiveCamera()->SetDistance(26.6348);
renderer->ResetCameraClippingRange();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(IndividualVRML)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "IndividualVRML: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(IndividualVRML MACOSX_BUNDLE IndividualVRML.cxx )
target_link_libraries(IndividualVRML PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS IndividualVRML
MODULES ${VTK_LIBRARIES}
)
Download and Build IndividualVRML¶
Click here to download IndividualVRML and its CMakeLists.txt file. Once the tarball IndividualVRML.tar has been downloaded and extracted,
cd IndividualVRML/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./IndividualVRML
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.