ReadUnstructuredGrid
vtk-examples/Cxx/IO/ReadUnstructuredGrid
Description¶
This example demonstrates how to read an unstructured grid (VTU) file. The front facing faces are colored Misty Rose, while the back facing faces are colored Tomato.
An example file to use is src/Testing/Data/tetra.vtu
.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ReadUnstructuredGrid.cxx
#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkXMLUnstructuredGridReader.h>
int main(int argc, char* argv[])
{
// Parse command line arguments.
if (argc < 2)
{
std::cerr << "Usage: " << argv[0] << " Filename(.vtu) e.g. tetra.vtu"
<< std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
// Read all the data from the file.
vtkNew<vtkXMLUnstructuredGridReader> reader;
reader->SetFileName(filename.c_str());
reader->Update();
vtkNew<vtkNamedColors> colors;
// Create a mapper and actor.
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputConnection(reader->GetOutputPort());
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetLineWidth(2.0);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkProperty> backFace;
backFace->SetColor(colors->GetColor3d("Tomato").GetData());
actor->SetBackfaceProperty(backFace);
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Wheat").GetData());
// Render and interact.
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ReadUnstructuredGrid)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ReadUnstructuredGrid: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ReadUnstructuredGrid MACOSX_BUNDLE ReadUnstructuredGrid.cxx )
target_link_libraries(ReadUnstructuredGrid PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ReadUnstructuredGrid
MODULES ${VTK_LIBRARIES}
)
Download and Build ReadUnstructuredGrid¶
Click here to download ReadUnstructuredGrid and its CMakeLists.txt file. Once the tarball ReadUnstructuredGrid.tar has been downloaded and extracted,
cd ReadUnstructuredGrid/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ReadUnstructuredGrid
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.