ImageNormalize
vtk-examples/Cxx/ImageData/ImageNormalize
Question
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Code¶
ImageNormalize.cxx
#include <vtkImageActor.h>
#include <vtkImageCast.h>
#include <vtkImageMapper3D.h>
#include <vtkImageNormalize.h>
#include <vtkImageSinusoidSource.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image
vtkNew<vtkImageSinusoidSource> source;
source->Update();
vtkNew<vtkImageNormalize> normalizeFilter;
normalizeFilter->SetInputConnection(source->GetOutputPort());
normalizeFilter->Update();
vtkNew<vtkImageCast> inputCastFilter;
inputCastFilter->SetInputConnection(source->GetOutputPort());
inputCastFilter->SetOutputScalarTypeToUnsignedChar();
inputCastFilter->Update();
vtkNew<vtkImageCast> normalizeCastFilter;
normalizeCastFilter->SetInputConnection(normalizeFilter->GetOutputPort());
normalizeCastFilter->SetOutputScalarTypeToUnsignedChar();
normalizeCastFilter->Update();
// Create actors
vtkNew<vtkImageActor> inputActor;
inputActor->GetMapper()->SetInputConnection(inputCastFilter->GetOutputPort());
vtkNew<vtkImageActor> normalizedActor;
normalizedActor->GetMapper()->SetInputConnection(
normalizeCastFilter->GetOutputPort());
// There will be one render window
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
// And one interactor
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};
// Setup both renderers
vtkNew<vtkRenderer> leftRenderer;
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(colors->GetColor3d("Sienna").GetData());
vtkNew<vtkRenderer> rightRenderer;
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
leftRenderer->AddActor(inputActor);
rightRenderer->AddActor(normalizedActor);
leftRenderer->ResetCamera();
rightRenderer->ResetCamera();
renderWindow->SetWindowName("ImageNormalize");
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageNormalize)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageNormalize: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageNormalize MACOSX_BUNDLE ImageNormalize.cxx )
target_link_libraries(ImageNormalize PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageNormalize
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageNormalize¶
Click here to download ImageNormalize and its CMakeLists.txt file. Once the tarball ImageNormalize.tar has been downloaded and extracted,
cd ImageNormalize/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageNormalize
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.