IdealHighPass
vtk-examples/Cxx/ImageProcessing/IdealHighPass
Description¶
Low-pass and high-pass filtering become trivial in the frequency domain. A portion of the pixels are simply masked or attenuated. This example shows a high pass Butterworth filter that attenuates the frequency domain image with the function out(i, j) = 1 / (1 + pow(CutOff/Freq(i,j), 2*Order))
.
The gradual attenuation of the filter is important. The ideal high-pass filter, shown in the same exaample, simply masks a set of pixels in the frequency domain. The abrupt transition causes a ringing effect in the spatial domain.
Info
See this figure in Chapter 10 the VTK Textbook.
Other languages
See (Python)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
IdealHighPass.cxx
#include <vtkCamera.h>
#include <vtkImageActor.h>
#include <vtkImageButterworthHighPass.h>
#include <vtkImageExtractComponents.h>
#include <vtkImageFFT.h>
#include <vtkImageIdealHighPass.h>
#include <vtkImageMapToWindowLevelColors.h>
#include <vtkImageMapper3D.h>
#include <vtkImageProperty.h>
#include <vtkImageRFFT.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
int main(int argc, char* argv[])
{
// Verify input arguments.
if (argc < 2)
{
std::cout << "Usage: " << argv[0] << " Filename e.g. fullhead15.png"
<< std::endl;
return EXIT_FAILURE;
}
// Read the image
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> reader;
reader.TakeReference(readerFactory->CreateImageReader2(argv[1]));
reader->SetFileName(argv[1]);
reader->Update();
vtkNew<vtkImageFFT> fft;
fft->SetInputConnection(reader->GetOutputPort());
vtkNew<vtkImageIdealHighPass> idealHighPass;
idealHighPass->SetInputConnection(fft->GetOutputPort());
idealHighPass->SetXCutOff(0.1);
idealHighPass->SetYCutOff(0.1);
vtkNew<vtkImageRFFT> idealRfft;
idealRfft->SetInputConnection(idealHighPass->GetOutputPort());
vtkNew<vtkImageExtractComponents> idealReal;
idealReal->SetInputConnection(idealRfft->GetOutputPort());
idealReal->SetComponents(0);
vtkNew<vtkImageButterworthHighPass> butterworthHighPass;
butterworthHighPass->SetInputConnection(fft->GetOutputPort());
butterworthHighPass->SetXCutOff(0.1);
butterworthHighPass->SetYCutOff(0.1);
vtkNew<vtkImageRFFT> butterworthRfft;
butterworthRfft->SetInputConnection(butterworthHighPass->GetOutputPort());
vtkNew<vtkImageExtractComponents> butterworthReal;
butterworthReal->SetInputConnection(butterworthRfft->GetOutputPort());
butterworthReal->SetComponents(0);
// Create actors
vtkNew<vtkNamedColors> colors;
vtkNew<vtkImageMapToWindowLevelColors> idealColor;
idealColor->SetWindow(500);
idealColor->SetLevel(0);
idealColor->SetInputConnection(idealReal->GetOutputPort());
vtkNew<vtkImageActor> idealActor;
idealActor->GetMapper()->SetInputConnection(idealColor->GetOutputPort());
idealActor->GetProperty()->SetInterpolationTypeToNearest();
vtkNew<vtkImageMapToWindowLevelColors> butterworthColor;
butterworthColor->SetWindow(500);
butterworthColor->SetLevel(0);
butterworthColor->SetInputConnection(butterworthReal->GetOutputPort());
vtkNew<vtkImageActor> butterworthActor;
butterworthActor->GetMapper()->SetInputConnection(
butterworthColor->GetOutputPort());
butterworthActor->GetProperty()->SetInterpolationTypeToNearest();
// Setup renderers.
vtkNew<vtkRenderer> idealRenderer;
idealRenderer->SetViewport(0.0, 0.0, 0.5, 1.0);
idealRenderer->AddActor(idealActor);
idealRenderer->ResetCamera();
idealRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkNew<vtkRenderer> butterworthRenderer;
butterworthRenderer->SetViewport(0.5, 0.0, 1.0, 1.0);
butterworthRenderer->AddActor(butterworthActor);
butterworthRenderer->SetActiveCamera(idealRenderer->GetActiveCamera());
butterworthRenderer->SetBackground(
colors->GetColor3d("LightSlateGray").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->SetWindowName("IdealHighPass");
renderWindow->AddRenderer(idealRenderer);
renderWindow->AddRenderer(butterworthRenderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
idealRenderer->GetActiveCamera()->Dolly(1.4);
idealRenderer->ResetCameraClippingRange();
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(IdealHighPass)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "IdealHighPass: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(IdealHighPass MACOSX_BUNDLE IdealHighPass.cxx )
target_link_libraries(IdealHighPass PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS IdealHighPass
MODULES ${VTK_LIBRARIES}
)
Download and Build IdealHighPass¶
Click here to download IdealHighPass and its CMakeLists.txt file. Once the tarball IdealHighPass.tar has been downloaded and extracted,
cd IdealHighPass/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./IdealHighPass
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.