CombiningRGBChannels
vtk-examples/Cxx/Images/CombiningRGBChannels
Description¶
This example creates three images of a square. Each square slightly overlaps the previous square. These three layers are then interpreted as the R, G, and B channel of an RGB image, by the use of vtkImageAppendComponents.
Note
You MUST add 3 inputs or no output will be produced.
Seealso
For the reverse operation, see ExtractComponents.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
CombiningRGBChannels.cxx
#include <vtkImageActor.h>
#include <vtkImageAppendComponents.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <array>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
std::array<double, 4> drawColor1{0, 0, 0, 0};
std::array<double, 4> drawColor2{0, 0, 0, 0};
auto color1 = colors->GetColor4ub("Black").GetData();
auto color2 = colors->GetColor4ub("Red").GetData();
for (auto i = 0; i < 4; ++i)
{
drawColor1[i] = color1[i];
drawColor2[i] = color2[i];
}
// Set the alpha to 0
drawColor1[3] = 0;
drawColor2[3] = 0;
// Create an image (will be used as the R channel)
vtkNew<vtkImageCanvasSource2D> red;
red->SetScalarTypeToUnsignedChar();
red->SetNumberOfScalarComponents(1);
red->SetExtent(0, 100, 0, 100, 0, 0);
red->SetDrawColor(drawColor1.data());
red->FillBox(0, 100, 0, 100);
red->SetDrawColor(drawColor2.data());
red->FillBox(20, 40, 20, 40);
red->Update();
// Create an image (will be used as the G channel)
vtkNew<vtkImageCanvasSource2D> green;
green->SetScalarTypeToUnsignedChar();
green->SetNumberOfScalarComponents(1);
green->SetExtent(0, 100, 0, 100, 0, 0);
green->SetDrawColor(drawColor1.data());
green->FillBox(0, 100, 0, 100);
green->SetDrawColor(drawColor2.data());
green->FillBox(30, 50, 30, 50);
green->Update();
// Create an image (will be used as the B channel)
vtkNew<vtkImageCanvasSource2D> blue;
blue->SetScalarTypeToUnsignedChar();
blue->SetNumberOfScalarComponents(1);
blue->SetExtent(0, 100, 0, 100, 0, 0);
blue->SetDrawColor(drawColor1.data());
blue->FillBox(0, 100, 0, 100);
blue->SetDrawColor(drawColor2.data());
blue->FillBox(40, 60, 40, 60);
blue->Update();
vtkNew<vtkImageAppendComponents> appendFilter;
appendFilter->SetInputConnection(0, red->GetOutputPort());
appendFilter->AddInputConnection(0, green->GetOutputPort());
appendFilter->AddInputConnection(0, blue->GetOutputPort());
appendFilter->Update();
// Create actors
vtkNew<vtkImageActor> redActor;
redActor->GetMapper()->SetInputConnection(red->GetOutputPort());
vtkNew<vtkImageActor> greenActor;
greenActor->GetMapper()->SetInputConnection(green->GetOutputPort());
vtkNew<vtkImageActor> blueActor;
blueActor->GetMapper()->SetInputConnection(blue->GetOutputPort());
vtkNew<vtkImageActor> combinedActor;
combinedActor->GetMapper()->SetInputConnection(appendFilter->GetOutputPort());
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double redViewport[4] = {0.0, 0.0, 0.25, 1.0};
double greenViewport[4] = {0.25, 0.0, 0.5, 1.0};
double blueViewport[4] = {0.5, 0.0, 0.75, 1.0};
double combinedViewport[4] = {0.75, 0.0, 1.0, 1.0};
// Setup renderers
vtkNew<vtkRenderer> redRenderer;
redRenderer->SetViewport(redViewport);
redRenderer->AddActor(redActor);
redRenderer->ResetCamera();
redRenderer->SetBackground(colors->GetColor3d("Tomato").GetData());
vtkNew<vtkRenderer> greenRenderer;
greenRenderer->SetViewport(greenViewport);
greenRenderer->AddActor(greenActor);
greenRenderer->ResetCamera();
greenRenderer->SetBackground(colors->GetColor3d("Mint").GetData());
vtkNew<vtkRenderer> blueRenderer;
blueRenderer->SetViewport(blueViewport);
blueRenderer->AddActor(blueActor);
blueRenderer->ResetCamera();
blueRenderer->SetBackground(colors->GetColor3d("Peacock").GetData());
vtkNew<vtkRenderer> combinedRenderer;
combinedRenderer->SetViewport(combinedViewport);
combinedRenderer->AddActor(combinedActor);
combinedRenderer->ResetCamera();
combinedRenderer->SetBackground(colors->GetColor3d("Snow").GetData());
// Setup render window
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(1000, 250);
renderWindow->AddRenderer(redRenderer);
renderWindow->AddRenderer(greenRenderer);
renderWindow->AddRenderer(blueRenderer);
renderWindow->AddRenderer(combinedRenderer);
renderWindow->SetWindowName("CombiningRGBChannels");
// Setup render window interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CombiningRGBChannels)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CombiningRGBChannels: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CombiningRGBChannels MACOSX_BUNDLE CombiningRGBChannels.cxx )
target_link_libraries(CombiningRGBChannels PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CombiningRGBChannels
MODULES ${VTK_LIBRARIES}
)
Download and Build CombiningRGBChannels¶
Click here to download CombiningRGBChannels and its CMakeLists.txt file. Once the tarball CombiningRGBChannels.tar has been downloaded and extracted,
cd CombiningRGBChannels/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CombiningRGBChannels
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.