ImageText
vtk-examples/Cxx/Images/ImageText
Description¶
This example demonstrates how to draw text onto an image vtkImageData. It uses vtkImageBlend to blend the text and the image. For another example using vtkImageBlend, see CombineImages.
Seealso
DrawText for an example of drawing text, also in 2D, but into the render window rather than into a vtkImageData object.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ImageText.cxx
#include <vtkFreeTypeTools.h>
#include <vtkImageActor.h>
#include <vtkImageBlend.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStdString.h>
#include <vtkTextProperty.h>
#include <array>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
std::array<double, 3> drawColor1{0, 0, 0};
std::array<double, 3> drawColor2{0, 0, 0};
auto color1 = colors->GetColor3ub("Blue").GetData();
auto color2 = colors->GetColor3ub("Red").GetData();
for (auto i = 0; i < 3; ++i)
{
drawColor1[i] = color1[i];
drawColor2[i] = color2[i];
}
// Create a blue image with a red circle of radius 50 centered at (60, 60).
vtkNew<vtkImageCanvasSource2D> drawing;
drawing->SetScalarTypeToUnsignedChar(); // PNGWriter requires unsigned char
// (or unsigned short).
drawing->SetNumberOfScalarComponents(3);
drawing->SetExtent(0, 150, 0, 120, 0,
0); // xmin, xmax, ymin, ymax, zmin, zmax
drawing->SetDrawColor(drawColor1.data());
drawing->FillBox(0, 150, 0, 120);
drawing->SetDrawColor(drawColor2.data());
drawing->DrawCircle(60, 60, 50); // parameters: x, y, radius
// Create an image of text.
vtkFreeTypeTools* freeType = vtkFreeTypeTools::GetInstance();
vtkNew<vtkTextProperty> textProperty;
textProperty->SetColor(colors->GetColor3d("Yellow").GetData());
textProperty->SetJustificationToLeft();
textProperty->SetFontSize(24);
textProperty->SetOrientation(25);
vtkStdString text(" Test String");
vtkNew<vtkImageData> textImage;
freeType->RenderString(textProperty, text, 70, textImage.GetPointer());
// Combine the images.
vtkNew<vtkImageBlend> blend;
blend->AddInputConnection(drawing->GetOutputPort());
blend->AddInputData(textImage);
blend->SetOpacity(0, 1.0); // background image: 50% opaque
blend->SetOpacity(1, 1.0); // text: 100% opaque
blend->Update();
vtkNew<vtkImageActor> blendActor;
blendActor->GetMapper()->SetInputConnection(blend->GetOutputPort());
vtkNew<vtkRenderer> blendRenderer;
blendRenderer->AddActor(blendActor);
blendRenderer->ResetCamera();
blendRenderer->SetBackground(colors->GetColor3d("DodgerBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(300, 300);
renderWindow->AddRenderer(blendRenderer);
renderWindow->SetWindowName("ImageText");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageText)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageText: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageText MACOSX_BUNDLE ImageText.cxx )
target_link_libraries(ImageText PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageText
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageText¶
Click here to download ImageText and its CMakeLists.txt file. Once the tarball ImageText.tar has been downloaded and extracted,
cd ImageText/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageText
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.