ImageTransparency
vtk-examples/Cxx/Images/ImageTransparency
Description¶
Seealso
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
ImageTransparency.cxx
#include <vtkImageActor.h>
#include <vtkImageData.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <array>
namespace {
void CreateColorImage(vtkImageData* image, std::string const& colorNameunsigned,
unsigned char const alpha);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkImageData> image;
// Use this to control the transparency [0 .. 255]
unsigned char alpha = 50;
CreateColorImage(image, "Gold", alpha);
// Create actor.
vtkNew<vtkImageActor> imageActor;
imageActor->GetMapper()->SetInputData(image);
// Visualize.
vtkNew<vtkRenderer> renderer;
renderer->AddActor(imageActor);
renderer->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
renderer->ResetCamera();
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ImageTransparency");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
vtkNew<vtkInteractorStyleImage> style;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void CreateColorImage(vtkImageData* image, std::string const& colorName,
unsigned char const alpha)
{
vtkNew<vtkNamedColors> colors;
std::array<unsigned char, 4> drawColor{0, 0, 0};
auto color = colors->GetColor4ub(colorName).GetData();
for (auto i = 0; i < 4; ++i)
{
drawColor[i] = color[i];
}
unsigned int dim = 10;
// Specify the size of the image data.
image->SetDimensions(dim, dim, 1);
image->AllocateScalars(VTK_UNSIGNED_CHAR, 4);
int* dims = image->GetDimensions();
std::cout << "Dims: "
<< " x: " << dims[0] << " y: " << dims[1] << " z: " << dims[2]
<< std::endl;
for (unsigned char y = 0; y < dims[1]; y++)
{
for (unsigned char x = 0; x < dims[0]; x++)
{
auto pixel =
static_cast<unsigned char*>(image->GetScalarPointer(x, y, 0));
for (auto i = 0; i < 4; ++i)
{
pixel[i] = drawColor[i];
}
if (x < 5)
{
pixel[3] = alpha;
}
else
{
pixel[3] = 255;
}
}
}
image->Modified();
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ImageTransparency)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ImageTransparency: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ImageTransparency MACOSX_BUNDLE ImageTransparency.cxx )
target_link_libraries(ImageTransparency PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ImageTransparency
MODULES ${VTK_LIBRARIES}
)
Download and Build ImageTransparency¶
Click here to download ImageTransparency and its CMakeLists.txt file. Once the tarball ImageTransparency.tar has been downloaded and extracted,
cd ImageTransparency/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageTransparency
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.