PassThrough
vtk-examples/Cxx/InfoVis/PassThrough
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Question
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Code¶
PassThrough.cxx
#include <vtkNew.h>
#include <vtkPassThrough.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
std::cout << "Points before: "
<< sphereSource->GetOutput()->GetNumberOfPoints() << std::endl;
vtkNew<vtkPassThrough> passThrough;
passThrough->SetInputConnection(sphereSource->GetOutputPort());
passThrough->Update();
auto output = dynamic_cast<vtkPolyData*>(passThrough->GetOutput());
std::cout << "Points after: " << output->GetNumberOfPoints() << std::endl;
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PassThrough)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PassThrough: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PassThrough MACOSX_BUNDLE PassThrough.cxx )
target_link_libraries(PassThrough PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PassThrough
MODULES ${VTK_LIBRARIES}
)
Download and Build PassThrough¶
Click here to download PassThrough and its CMakeLists.txt file. Once the tarball PassThrough.tar has been downloaded and extracted,
cd PassThrough/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PassThrough
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.