SelectAVertex
vtk-examples/Cxx/Interaction/SelectAVertex
Description¶
Click and drag a vertex by "ghosting" a glyph over the selected vertex and using it for the interaction.
Use middle mouse button to interact with the vertex.
Question
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Code¶
SelectAVertex.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkInteractorStyleTrackballActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointPicker.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkSmartPointer.h>
#include <vtkUnstructuredGrid.h>
#include <vtkVertexGlyphFilter.h>
namespace {
// Define interaction style.
class InteractorStyle2 : public vtkInteractorStyleTrackballActor
{
public:
static InteractorStyle2* New();
vtkTypeMacro(InteractorStyle2, vtkInteractorStyleTrackballActor);
vtkNew<vtkNamedColors> color;
InteractorStyle2()
{
this->Move = false;
this->PointPicker = vtkSmartPointer<vtkPointPicker>::New();
// Setup ghost glyph.
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0, 0, 0);
this->MovePolyData = vtkSmartPointer<vtkPolyData>::New();
this->MovePolyData->SetPoints(points);
this->MoveGlyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New();
this->MoveGlyphFilter->SetInputData(this->MovePolyData);
this->MoveGlyphFilter->Update();
this->MoveMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
this->MoveMapper->SetInputConnection(
this->MoveGlyphFilter->GetOutputPort());
this->MoveActor = vtkSmartPointer<vtkActor>::New();
this->MoveActor->SetMapper(this->MoveMapper);
this->MoveActor->VisibilityOff();
this->MoveActor->GetProperty()->SetPointSize(10);
this->MoveActor->GetProperty()->SetColor(
this->color->GetColor3d("Pink").GetData());
}
void OnMouseMove() override
{
if (!this->Move)
{
return;
}
vtkInteractorStyleTrackballActor::OnMouseMove();
}
void OnMiddleButtonUp() override
{
this->EndPan();
this->Move = false;
this->MoveActor->VisibilityOff();
this->Data->GetPoints()->SetPoint(this->SelectedPoint,
this->MoveActor->GetPosition());
this->Data->Modified();
this->GetCurrentRenderer()->Render();
this->GetCurrentRenderer()->GetRenderWindow()->Render();
}
void OnMiddleButtonDown() override
{
// Get the selected point.
int x = this->Interactor->GetEventPosition()[0];
int y = this->Interactor->GetEventPosition()[1];
this->FindPokedRenderer(x, y);
this->PointPicker->Pick(this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1],
0, // always zero.
this->Interactor->GetRenderWindow()
->GetRenderers()
->GetFirstRenderer());
if (this->PointPicker->GetPointId() >= 0)
{
this->StartPan();
this->MoveActor->VisibilityOn();
this->Move = true;
this->SelectedPoint = this->PointPicker->GetPointId();
std::cout << "Dragging point " << this->SelectedPoint << std::endl;
double p[3];
this->Data->GetPoint(this->SelectedPoint, p);
std::cout << "p: " << p[0] << " " << p[1] << " " << p[2] << std::endl;
this->MoveActor->SetPosition(p);
this->GetCurrentRenderer()->AddActor(this->MoveActor);
this->InteractionProp = this->MoveActor;
}
}
vtkPolyData* Data;
vtkPolyData* GlyphData;
vtkSmartPointer<vtkPolyDataMapper> MoveMapper;
vtkSmartPointer<vtkActor> MoveActor;
vtkSmartPointer<vtkPolyData> MovePolyData;
vtkSmartPointer<vtkVertexGlyphFilter> MoveGlyphFilter;
vtkSmartPointer<vtkPointPicker> PointPicker;
bool Move;
vtkIdType SelectedPoint;
};
vtkStandardNewMacro(InteractorStyle2);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPoints> points;
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(1, 0, 0);
points->InsertNextPoint(2, 0, 0);
vtkNew<vtkPolyData> input;
input->SetPoints(points);
vtkNew<vtkVertexGlyphFilter> glyphFilter;
glyphFilter->SetInputData(input);
glyphFilter->Update();
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(glyphFilter->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(10);
actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
// Visualize
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("SelectAVertex");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Gray").GetData());
renderWindow->Render();
vtkNew<InteractorStyle2> style;
renderWindowInteractor->SetInteractorStyle(style);
style->Data = input;
renderer->GetActiveCamera()->Zoom(0.9);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(SelectAVertex)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "SelectAVertex: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SelectAVertex MACOSX_BUNDLE SelectAVertex.cxx )
target_link_libraries(SelectAVertex PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS SelectAVertex
MODULES ${VTK_LIBRARIES}
)
Download and Build SelectAVertex¶
Click here to download SelectAVertex and its CMakeLists.txt file. Once the tarball SelectAVertex.tar has been downloaded and extracted,
cd SelectAVertex/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SelectAVertex
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.