UserEvent
vtk-examples/Cxx/Interaction/UserEvent
Question
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Code¶
UserEvent.cxx
#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include "vtkTestFilter.h"
namespace {
void CallbackFunction(vtkObject* caller, long unsigned int eventId,
void* clientData, void* callData);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
sphereSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("UserEvent");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkTestFilter> filter;
vtkNew<vtkCallbackCommand> callback;
callback->SetCallback(CallbackFunction);
filter->AddObserver(filter->RefreshEvent, callback);
filter->Update();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void CallbackFunction(vtkObject* /* caller */, long unsigned int /* eventId */,
void* /* clientData */, void* /* callData */)
{
std::cout << "CallbackFunction called." << std::endl;
}
} // namespace
vtkTestFilter.h
#ifndef __vtkTestFilter_h
#define __vtkTestFilter_h
#include <vtkInformation.h>
#include <vtkInformationVector.h>
#include <vtkPolyDataAlgorithm.h>
class vtkTestFilter : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkTestFilter, vtkPolyDataAlgorithm);
static vtkTestFilter* New();
int RefreshEvent;
protected:
vtkTestFilter();
int RequestData(vtkInformation*, vtkInformationVector**,
vtkInformationVector*) override;
private:
vtkTestFilter(const vtkTestFilter&); // Not implemented.
void operator=(const vtkTestFilter&); // Not implemented.
};
vtkStandardNewMacro(vtkTestFilter);
vtkTestFilter::vtkTestFilter()
{
this->SetNumberOfInputPorts(0);
this->RefreshEvent = vtkCommand::UserEvent + 1;
}
int vtkTestFilter::RequestData(vtkInformation* vtkNotUsed(request),
vtkInformationVector**, vtkInformationVector*)
{
// Get the info object
// auto outInfo = outputVector->GetInformationObject(0);
// auto output = vtkPolyData::SafeDownCast(
// outInfo->Get(vtkDataObject::DATA_OBJECT()));
this->InvokeEvent(this->RefreshEvent, nullptr);
return 1;
}
#endif // __vtkTestFilter_h
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(UserEvent)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "UserEvent: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(UserEvent MACOSX_BUNDLE UserEvent.cxx )
target_link_libraries(UserEvent PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS UserEvent
MODULES ${VTK_LIBRARIES}
)
Download and Build UserEvent¶
Click here to download UserEvent and its CMakeLists.txt file. Once the tarball UserEvent.tar has been downloaded and extracted,
cd UserEvent/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./UserEvent
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.