HighlightSelection
vtk-examples/Cxx/Picking/HighlightSelection
Description¶
This example demonstrates how to select and highlight cells using vtkInteractorStyleRubberBandPick. Press 'r' to enter selection mode.
vtkExtractPolyDataGeometry selects all cells within the selected area. The cells include those on the visible surface as well as those that exist within the view frustum returned by the interactor.
The example accepts a geometry file as the first argument. Without an argument a vtkSphereSource will be used as the vtkPolyData.
Question
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Code¶
HighlightSelection.cxx
#include <vtkActor.h>
#include <vtkAreaPicker.h>
#include <vtkDataSetMapper.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkExtractPolyDataGeometry.h>
#include <vtkIdFilter.h>
#include <vtkInteractorStyleRubberBandPick.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlanes.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkVersion.h>
#if VTK_VERSION_NUMBER >= 89000000000ULL
#define VTK890 1
#endif
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>
#include <vtksys/SystemTools.hxx>
#define VTKISRBP_ORIENT 0
#define VTKISRBP_SELECT 1
namespace {
// Define interaction style
class HighlightInteractorStyle : public vtkInteractorStyleRubberBandPick
{
public:
static HighlightInteractorStyle* New();
vtkTypeMacro(HighlightInteractorStyle, vtkInteractorStyleRubberBandPick);
HighlightInteractorStyle() : vtkInteractorStyleRubberBandPick()
{
this->SelectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
this->SelectedActor = vtkSmartPointer<vtkActor>::New();
this->SelectedActor->SetMapper(SelectedMapper);
}
virtual void OnLeftButtonUp() override
{
// Forward events
vtkInteractorStyleRubberBandPick::OnLeftButtonUp();
if (this->CurrentMode == VTKISRBP_SELECT)
{
vtkNew<vtkNamedColors> colors;
vtkPlanes* frustum =
static_cast<vtkAreaPicker*>(this->GetInteractor()->GetPicker())
->GetFrustum();
vtkNew<vtkExtractPolyDataGeometry> extractPolyDataGeometry;
extractPolyDataGeometry->SetInputData(this->PolyData);
extractPolyDataGeometry->SetImplicitFunction(frustum);
extractPolyDataGeometry->Update();
std::cout << "Extracted "
<< extractPolyDataGeometry->GetOutput()->GetNumberOfCells()
<< " cells." << std::endl;
this->SelectedMapper->SetInputData(extractPolyDataGeometry->GetOutput());
this->SelectedMapper->ScalarVisibilityOff();
// vtkIdTypeArray* ids =
// dynamic_cast<vtkIdTypeArray*>(selected->GetPointData()->GetArray("OriginalIds"));
this->SelectedActor->GetProperty()->SetColor(
colors->GetColor3d("Tomato").GetData());
this->SelectedActor->GetProperty()->SetPointSize(5);
this->SelectedActor->GetProperty()->SetRepresentationToWireframe();
this->GetInteractor()
->GetRenderWindow()
->GetRenderers()
->GetFirstRenderer()
->AddActor(SelectedActor);
this->GetInteractor()->GetRenderWindow()->Render();
this->HighlightProp(NULL);
}
}
void SetPolyData(vtkSmartPointer<vtkPolyData> polyData)
{
this->PolyData = polyData;
}
private:
vtkSmartPointer<vtkPolyData> PolyData;
vtkSmartPointer<vtkActor> SelectedActor;
vtkSmartPointer<vtkDataSetMapper> SelectedMapper;
};
vtkStandardNewMacro(HighlightInteractorStyle);
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
} // namespace
int main(int argc, char* argv[])
{
auto polyData = ReadPolyData(argc > 1 ? argv[1] : "");
vtkNew<vtkNamedColors> colors;
vtkNew<vtkIdFilter> idFilter;
idFilter->SetInputData(polyData);
#if VTK890
idFilter->SetCellIdsArrayName("OriginalIds");
idFilter->SetPointIdsArrayName("OriginalIds");
#else
idFilter->SetIdsArrayName("OriginalIds");
#endif
idFilter->Update();
// This is needed to convert the ouput of vtkIdFilter (vtkDataSet) back to
// vtkPolyData.
vtkNew<vtkDataSetSurfaceFilter> surfaceFilter;
surfaceFilter->SetInputConnection(idFilter->GetOutputPort());
surfaceFilter->Update();
vtkPolyData* input = surfaceFilter->GetOutput();
// Create a mapper and actor.
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(polyData);
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(5);
actor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Peacock").GetData());
// Visualize
vtkNew<vtkRenderer> renderer;
renderer->UseHiddenLineRemovalOn();
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("HighlightSelection");
vtkNew<vtkAreaPicker> areaPicker;
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetPicker(areaPicker);
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Tan").GetData());
renderWindow->Render();
vtkNew<HighlightInteractorStyle> style;
style->SetPolyData(input);
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameLastExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkSphereSource> source;
source->SetPhiResolution(21);
source->SetThetaResolution(40);
source->Update();
polyData = source->GetOutput();
}
return polyData;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(HighlightSelection)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "HighlightSelection: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(HighlightSelection MACOSX_BUNDLE HighlightSelection.cxx )
target_link_libraries(HighlightSelection PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS HighlightSelection
MODULES ${VTK_LIBRARIES}
)
Download and Build HighlightSelection¶
Click here to download HighlightSelection and its CMakeLists.txt file. Once the tarball HighlightSelection.tar has been downloaded and extracted,
cd HighlightSelection/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./HighlightSelection
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.