ExtractSurfaceDemo
vtk-examples/Cxx/Points/ExtractSurfaceDemo
Description¶
This example loosely follows the most excellent paper by Curless and Levoy: "A Volumetric Method for Building Complex Models from Range Images." First it estimates normals from the points, then creates a signed distance field, followed by surface extraction of the zero-level set of the distance field.
This is a demo version of ExtractSurface. It displays some a sampling of the normals with arrows. It also uses a different color for the front and back surfaces.
The image was created using the Armadillo dataset, src/Testing/Data/Armadillo.ply
.
Question
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Code¶
ExtractSurfaceDemo.cxx
#include <vtkArrowSource.h>
#include <vtkCamera.h>
#include <vtkExtractSurface.h>
#include <vtkGlyph3D.h>
#include <vtkMaskPoints.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPCANormalEstimation.h>
#include <vtkPointData.h>
#include <vtkPointSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSignedDistance.h>
#include <vtkSmartPointer.h>
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>
#include <vtksys/SystemTools.hxx>
namespace {
void MakeGlyphs(vtkPolyData* src, double size, vtkGlyph3D* glyph);
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
} // namespace
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
auto polyData = ReadPolyData(argc > 1 ? argv[1] : "");
double bounds[6];
polyData->GetBounds(bounds);
double range[3];
for (int i = 0; i < 3; ++i)
{
range[i] = bounds[2 * i + 1] - bounds[2 * i];
}
int sampleSize = 15;
std::cout << "Sample size is: " << sampleSize << std::endl;
// Do we need to estimate normals?
vtkNew<vtkSignedDistance> distance;
vtkNew<vtkPCANormalEstimation> normals;
if (polyData->GetPointData()->GetNormals())
{
std::cout << "Using normals from input file" << std::endl;
distance->SetInputData(polyData);
}
else
{
std::cout << "Estimating normals using PCANormalEstimation" << std::endl;
normals->SetInputData(polyData);
normals->SetSampleSize(sampleSize);
normals->SetNormalOrientationToGraphTraversal();
normals->FlipNormalsOn();
distance->SetInputConnection(normals->GetOutputPort());
}
std::cout << "Range: " << range[0] << ", " << range[1] << ", " << range[2]
<< std::endl;
int dimension = 512;
double radius;
radius = range[0] / static_cast<double>(dimension) * 3; // ~3 voxels
std::cout << "Radius: " << radius << std::endl;
distance->SetRadius(radius);
distance->SetDimensions(dimension, dimension, dimension);
distance->SetBounds(bounds[0] - range[0] * .1, bounds[1] + range[0] * .1,
bounds[2] - range[1] * .1, bounds[3] + range[1] * .1,
bounds[4] - range[2] * .1, bounds[5] + range[2] * .1);
vtkNew<vtkExtractSurface> surface;
surface->SetInputConnection(distance->GetOutputPort());
surface->SetRadius(radius * .99);
surface->HoleFillingOn();
surface->Update();
vtkNew<vtkGlyph3D> glyph3D;
if (polyData->GetPointData()->GetNormals())
{
MakeGlyphs(polyData, radius * 2.0, glyph3D.GetPointer());
}
else
{
MakeGlyphs(normals->GetOutput(), radius * 2.0, glyph3D.GetPointer());
}
vtkNew<vtkPolyDataMapper> surfaceMapper;
surfaceMapper->SetInputConnection(surface->GetOutputPort());
surfaceMapper->ScalarVisibilityOff();
vtkNew<vtkProperty> backProp;
backProp->SetColor(colors->GetColor3d("Banana").GetData());
vtkNew<vtkActor> surfaceActor;
surfaceActor->SetMapper(surfaceMapper);
surfaceActor->GetProperty()->SetColor(colors->GetColor3d("Coral").GetData());
surfaceActor->SetBackfaceProperty(backProp);
vtkNew<vtkPolyDataMapper> glyph3DMapper;
glyph3DMapper->SetInputConnection(glyph3D->GetOutputPort());
vtkNew<vtkActor> glyph3DActor;
glyph3DActor->SetMapper(glyph3DMapper);
glyph3DActor->GetProperty()->SetColor(
colors->GetColor3d("MidnightBlue").GetData());
// Create graphics stuff.
vtkNew<vtkRenderer> ren1;
ren1->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
renWin->SetSize(512, 512);
renWin->SetWindowName("ExtractSurfaceDemo");
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
// Add the actors to the renderer, set the background and size.
ren1->AddActor(surfaceActor);
ren1->AddActor(glyph3DActor);
// Generate an interesting view.
ren1->ResetCamera();
ren1->GetActiveCamera()->Azimuth(120);
ren1->GetActiveCamera()->Elevation(30);
ren1->GetActiveCamera()->Dolly(1.0);
ren1->ResetCameraClippingRange();
renWin->Render();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
}
namespace {
//-----------------------------------------------------------------------------
void MakeGlyphs(vtkPolyData* src, double size, vtkGlyph3D* glyph)
{
vtkNew<vtkMaskPoints> maskPts;
maskPts->SetOnRatio(20);
maskPts->RandomModeOn();
maskPts->SetInputData(src);
// Source for the glyph filter.
vtkNew<vtkArrowSource> arrow;
arrow->SetTipResolution(16);
arrow->SetTipLength(0.3);
arrow->SetTipRadius(0.1);
glyph->SetSourceConnection(arrow->GetOutputPort());
glyph->SetInputConnection(maskPts->GetOutputPort());
glyph->SetVectorModeToUseNormal();
// glyph->SetColorModeToColorByVector();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(size);
glyph->OrientOn();
glyph->Update();
}
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkMinimalStandardRandomSequence> randomSequence;
randomSequence->SetSeed(8775070);
vtkNew<vtkPointSource> points;
points->SetNumberOfPoints(100000);
points->SetRadius(10.0);
double x, y, z;
// A random position.
x = randomSequence->GetRangeValue(-100, 100);
randomSequence->Next();
y = randomSequence->GetRangeValue(-100, 100);
randomSequence->Next();
z = randomSequence->GetRangeValue(-100, 100);
randomSequence->Next();
points->SetCenter(x, y, z);
points->SetDistributionToShell();
points->Update();
polyData = points->GetOutput();
}
return polyData;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ExtractSurfaceDemo)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ExtractSurfaceDemo: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ExtractSurfaceDemo MACOSX_BUNDLE ExtractSurfaceDemo.cxx )
target_link_libraries(ExtractSurfaceDemo PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ExtractSurfaceDemo
MODULES ${VTK_LIBRARIES}
)
Download and Build ExtractSurfaceDemo¶
Click here to download ExtractSurfaceDemo and its CMakeLists.txt file. Once the tarball ExtractSurfaceDemo.tar has been downloaded and extracted,
cd ExtractSurfaceDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ExtractSurfaceDemo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.