NormalEstimation
vtk-examples/Cxx/Points/NormalEstimation
Question
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Code¶
NormalEstimation.cxx
#include <vtkArrowSource.h>
#include <vtkCamera.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPCANormalEstimation.h>
#include <vtkPointSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
namespace {
void MakeGlyphs(vtkPolyData* src, double size, vtkGlyph3D* glyph);
}
int main(int, char*[])
{
double radius = 1.0;
vtkNew<vtkPointSource> points;
points->SetNumberOfPoints(1000);
points->SetRadius(radius);
points->SetCenter(0.0, 0.0, 0.0);
points->SetDistributionToShell();
int sampleSize = 10;
vtkNew<vtkPCANormalEstimation> normals;
normals->SetInputConnection(points->GetOutputPort());
normals->SetSampleSize(sampleSize);
normals->SetNormalOrientationToGraphTraversal();
normals->Update();
vtkNew<vtkNamedColors> colors;
vtkNew<vtkGlyph3D> glyph3D;
MakeGlyphs(normals->GetOutput(), radius * 0.2, glyph3D.GetPointer());
vtkNew<vtkPolyDataMapper> glyph3DMapper;
glyph3DMapper->SetInputConnection(glyph3D->GetOutputPort());
vtkNew<vtkActor> glyph3DActor;
glyph3DActor->SetMapper(glyph3DMapper);
glyph3DActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Banana").GetData());
vtkNew<vtkSphereSource> sphere;
sphere->SetRadius(1.0);
sphere->SetThetaResolution(41);
sphere->SetPhiResolution(21);
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphere->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Tomato").GetData());
// Create graphics stuff
//
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("NormalEstimation");
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
// Add the actors to the renderer, set the background and size
//
renderer->AddActor(glyph3DActor);
renderer->AddActor(sphereActor);
// Generate an interesting view
//
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(120);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.0);
renderer->ResetCameraClippingRange();
renderWindow->Render();
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}
namespace {
void MakeGlyphs(vtkPolyData* src, double size, vtkGlyph3D* glyph)
{
// Source for the glyph filter
vtkNew<vtkArrowSource> arrow;
arrow->SetTipResolution(16);
arrow->SetTipLength(0.3);
arrow->SetTipRadius(0.1);
glyph->SetSourceConnection(arrow->GetOutputPort());
glyph->SetInputData(src);
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(size);
glyph->OrientOn();
glyph->Update();
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(NormalEstimation)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "NormalEstimation: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(NormalEstimation MACOSX_BUNDLE NormalEstimation.cxx )
target_link_libraries(NormalEstimation PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS NormalEstimation
MODULES ${VTK_LIBRARIES}
)
Download and Build NormalEstimation¶
Click here to download NormalEstimation and its CMakeLists.txt file. Once the tarball NormalEstimation.tar has been downloaded and extracted,
cd NormalEstimation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./NormalEstimation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.