ConvexHull
vtk-examples/Cxx/PolyData/ConvexHull
Question
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Code¶
ConvexHull.cxx
#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkHull.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
  // Parse command line arguments.
  if (argc != 2)
  {
    std::cout << "Required arguments: Filename e.g. cowHead.vtp" << std::endl;
    return EXIT_FAILURE;
  }
  vtkNew<vtkNamedColors> namedColors;
  vtkNew<vtkXMLPolyDataReader> reader;
  reader->SetFileName(argv[1]);
  vtkNew<vtkHull> hullFilter;
  hullFilter->SetInputConnection(reader->GetOutputPort());
  hullFilter->AddCubeFacePlanes();
  hullFilter->AddRecursiveSpherePlanes(5);
  vtkNew<vtkDataSetMapper> originalMapper;
  originalMapper->SetInputConnection(reader->GetOutputPort());
  originalMapper->ScalarVisibilityOff();
  // Create an actor for the surface.
  vtkNew<vtkActor> originalActor;
  originalActor->SetMapper(originalMapper);
  originalActor->GetProperty()->SetDiffuseColor(
      namedColors->GetColor3d("Banana").GetData());
  vtkNew<vtkDataSetMapper> mapper;
  mapper->SetInputConnection(hullFilter->GetOutputPort());
  mapper->ScalarVisibilityOff();
  // Create an actor for the surface.
  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetDiffuseColor(
      namedColors->GetColor3d("Tomato").GetData());
  actor->GetProperty()->SetEdgeColor(
      namedColors->GetColor3d("IvoryBlack").GetData());
  actor->GetProperty()->SetOpacity(0.5);
  actor->GetProperty()->EdgeVisibilityOff();
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("ConvexHull");
  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);
  renderer->AddActor(originalActor);
  renderer->AddActor(actor);
  renderer->SetBackground(namedColors->GetColor3d("SlateGray").GetData());
  renderWindow->Render();
  interactor->Start();
  return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ConvexHull)
find_package(VTK COMPONENTS 
)
if (NOT VTK_FOUND)
  message(FATAL_ERROR "ConvexHull: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ConvexHull MACOSX_BUNDLE ConvexHull.cxx )
  target_link_libraries(ConvexHull PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ConvexHull
  MODULES ${VTK_LIBRARIES}
)
Download and Build ConvexHull¶
Click here to download ConvexHull and its CMakeLists.txt file. Once the tarball ConvexHull.tar has been downloaded and extracted,
cd ConvexHull/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ConvexHull
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
