ResamplePolyLine
vtk-examples/Cxx/PolyData/ResamplePolyLine
Description¶
This example resamples a polyline with a vtkCardinalSpline. The resampled line will have 10 times the number of points contained in the original polyline. If no XML file is provided, a random polyline is generated.
Question
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Code¶
ResamplePolyLine.cxx
#include <vtkActor.h>
#include <vtkCardinalSpline.h>
#include <vtkCellArray.h>
#include <vtkGlyph3D.h>
#include <vtkMinimalStandardRandomSequence.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkSplineFilter.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
auto polyData = vtkSmartPointer<vtkPolyData>::New();
if (argc > 1)
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
reader->Update();
polyData = reader->GetOutput();
}
else
{
unsigned int numberOfPoints = 10;
vtkNew<vtkPoints> points;
vtkNew<vtkMinimalStandardRandomSequence> randomSequence;
randomSequence->SetSeed(8775070);
for (unsigned int i = 0; i < numberOfPoints; ++i)
{
double x, y, z;
// Random position and radius.
x = randomSequence->GetRangeValue(-1.0, 1.0);
randomSequence->Next();
y = randomSequence->GetRangeValue(-1.0, 1.0);
randomSequence->Next();
z = randomSequence->GetRangeValue(-1.0, 1.0);
randomSequence->Next();
points->InsertNextPoint(x, y, z);
}
vtkNew<vtkCellArray> lines;
lines->InsertNextCell(numberOfPoints);
for (unsigned int i = 0; i < numberOfPoints; ++i)
{
lines->InsertCellPoint(i);
}
polyData->SetPoints(points);
polyData->SetLines(lines);
}
vtkNew<vtkCardinalSpline> spline;
spline->SetLeftConstraint(2);
spline->SetLeftValue(0.0);
spline->SetRightConstraint(2);
spline->SetRightValue(0.0);
vtkNew<vtkSplineFilter> splineFilter;
splineFilter->SetInputData(polyData);
splineFilter->SetNumberOfSubdivisions(polyData->GetNumberOfPoints() * 10);
splineFilter->SetSpline(spline);
vtkNew<vtkPolyDataMapper> splineMapper;
splineMapper->SetInputConnection(splineFilter->GetOutputPort());
vtkNew<vtkActor> splineActor;
splineActor->SetMapper(splineMapper);
vtkNew<vtkSphereSource> originalNodes;
originalNodes->SetRadius(.04);
originalNodes->SetPhiResolution(10);
originalNodes->SetThetaResolution(10);
vtkNew<vtkGlyph3D> glyphOriginal;
glyphOriginal->SetInputData(polyData);
glyphOriginal->SetSourceConnection(originalNodes->GetOutputPort());
vtkNew<vtkSphereSource> newNodes;
newNodes->SetRadius(.02);
newNodes->SetPhiResolution(10);
newNodes->SetThetaResolution(10);
vtkNew<vtkGlyph3D> glyphNew;
glyphNew->SetInputConnection(splineFilter->GetOutputPort());
glyphNew->SetSourceConnection(newNodes->GetOutputPort());
vtkNew<vtkPolyDataMapper> originalMapper;
originalMapper->SetInputConnection(glyphOriginal->GetOutputPort());
vtkNew<vtkActor> originalActor;
originalActor->SetMapper(originalMapper);
originalActor->GetProperty()->SetColor(
colors->GetColor3d("Banana").GetData());
originalActor->GetProperty()->SetOpacity(.6);
vtkNew<vtkPolyDataMapper> newMapper;
newMapper->SetInputConnection(glyphNew->GetOutputPort());
vtkNew<vtkActor> newActor;
newActor->SetMapper(newMapper);
newActor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
renderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("ResamplePolyLine");
// An interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene.
renderer->AddActor(originalActor);
renderer->AddActor(newActor);
renderer->AddActor(splineActor);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(ResamplePolyLine)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "ResamplePolyLine: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ResamplePolyLine MACOSX_BUNDLE ResamplePolyLine.cxx )
target_link_libraries(ResamplePolyLine PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS ResamplePolyLine
MODULES ${VTK_LIBRARIES}
)
Download and Build ResamplePolyLine¶
Click here to download ResamplePolyLine and its CMakeLists.txt file. Once the tarball ResamplePolyLine.tar has been downloaded and extracted,
cd ResamplePolyLine/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ResamplePolyLine
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.