Silhouette
vtk-examples/Cxx/PolyData/Silhouette
Question
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Code¶
Silhouette.cxx
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataSilhouette.h>
#include <vtkProperty.h>
#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCleanPolyData.h>
#include <vtkNamedColors.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
int main(int argc, char* argv[])
{
vtkSmartPointer<vtkPolyData> polyData;
if (argc < 2)
{
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
polyData = sphereSource->GetOutput();
}
else
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(argv[1]);
vtkNew<vtkCleanPolyData> clean;
clean->SetInputConnection(reader->GetOutputPort());
clean->Update();
polyData = clean->GetOutput();
}
vtkNew<vtkNamedColors> colors;
// create mapper and actor for original model
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(polyData);
mapper->ScalarVisibilityOff();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetInterpolationToFlat();
actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
// create renderer and renderWindow
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderer->AddActor(actor); // view the original model
// Compute the silhouette
vtkNew<vtkPolyDataSilhouette> silhouette;
silhouette->SetInputData(polyData);
silhouette->SetCamera(renderer->GetActiveCamera());
silhouette->SetEnableFeatureAngle(0);
// create mapper and actor for silouette
vtkNew<vtkPolyDataMapper> mapper2;
mapper2->SetInputConnection(silhouette->GetOutputPort());
vtkNew<vtkActor> actor2;
actor2->SetMapper(mapper2);
actor2->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
actor2->GetProperty()->SetLineWidth(5);
renderer->AddActor(actor2);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.5);
renderer->ResetCameraClippingRange();
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renderWindow);
// render and interact
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("Silhouette");
renderWindow->Render();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Silhouette)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Silhouette: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Silhouette MACOSX_BUNDLE Silhouette.cxx )
target_link_libraries(Silhouette PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Silhouette
MODULES ${VTK_LIBRARIES}
)
Download and Build Silhouette¶
Click here to download Silhouette and its CMakeLists.txt file. Once the tarball Silhouette.tar has been downloaded and extracted,
cd Silhouette/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Silhouette
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.