TextureCutQuadric
vtk-examples/Cxx/Texture/TextureCutQuadric
Description¶
Clip geometry using a 2D texture map and two implicit functions. The technique is described in : Geometric Clipping Using Boolean Textures.
Info
See Figure 9-45b in Chapter 9 The VTK Textbook.
Other languages
See (Python)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TextureCutQuadric.cxx
#include <vtkActor.h>
#include <vtkBooleanTexture.h>
#include <vtkCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkImplicitTextureCoords.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkQuadric.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTexture.h>
namespace {
double positions[][3]{{-4, 4, 0}, {-2, 4, 0}, {0, 4, 0}, {2, 4, 0},
{-4, 2, 0}, {-2, 2, 0}, {0, 2, 0}, {2, 2, 0},
{-4, 0, 0}, {-2, 0, 0}, {0, 0, 0}, {2, 0, 0},
{-4, -2, 0}, {-2, -2, 0}, {0, -2, 0}, {2, -2, 0}};
unsigned char solid[]{255, 255};
unsigned char clear[]{255, 0};
unsigned char edge[]{0, 255};
vtkSmartPointer<vtkBooleanTexture> MakeBooleanTexture(int, int, int);
} // namespace
int main(int /* argc */, char* /* argv */[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderWindow> renWin;
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
vtkNew<vtkRenderer> aren;
// define two elliptical cylinders
vtkNew<vtkQuadric> quadric1;
quadric1->SetCoefficients(1, 2, 0, 0, 0, 0, 0, 0, 0, -.07);
vtkNew<vtkQuadric> quadric2;
quadric2->SetCoefficients(2, 1, 0, 0, 0, 0, 0, 0, 0, -.07);
// create a sphere for all to use
vtkNew<vtkSphereSource> aSphere;
aSphere->SetPhiResolution(21);
aSphere->SetThetaResolution(21);
// create texture coordinates for all
vtkNew<vtkImplicitTextureCoords> tcoords;
tcoords->SetInputConnection(aSphere->GetOutputPort());
tcoords->SetRFunction(quadric1);
tcoords->SetSFunction(quadric2);
vtkNew<vtkDataSetMapper> aMapper;
aMapper->SetInputConnection(tcoords->GetOutputPort());
// create a mapper, sphere and texture map for each case
for (int i = 0; i < 16; i++)
{
auto aBoolean = MakeBooleanTexture(i, 64, 0);
vtkNew<vtkTexture> aTexture2;
aTexture2->SetInputConnection(aBoolean->GetOutputPort());
aTexture2->InterpolateOff();
aTexture2->RepeatOff();
vtkNew<vtkActor> anActor2;
anActor2->SetMapper(aMapper);
anActor2->SetTexture(aTexture2);
anActor2->SetPosition(&positions[i][0]);
anActor2->SetScale(2.0, 2.0, 2.0);
anActor2->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
aren->AddActor(anActor2);
}
aren->SetBackground(colors->GetColor3d("SlateGray").GetData());
renWin->SetSize(500, 500);
renWin->AddRenderer(aren);
renWin->SetWindowName("TextureCutQuadric");
// interact with data
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkBooleanTexture>
MakeBooleanTexture(int caseNumber, int resolution, int thickness)
{
vtkNew<vtkBooleanTexture> booleanTexture;
booleanTexture->SetXSize(resolution);
booleanTexture->SetYSize(resolution);
booleanTexture->SetThickness(thickness);
switch (caseNumber)
{
case 0:
booleanTexture->SetInIn(solid);
booleanTexture->SetOutIn(solid);
booleanTexture->SetInOut(solid);
booleanTexture->SetOutOut(solid);
booleanTexture->SetOnOn(solid);
booleanTexture->SetOnIn(solid);
booleanTexture->SetOnOut(solid);
booleanTexture->SetInOn(solid);
booleanTexture->SetOutOn(solid);
break;
case 1: /* cut inside 1 */
booleanTexture->SetInIn(clear);
booleanTexture->SetOutIn(solid);
booleanTexture->SetInOut(solid);
booleanTexture->SetOutOut(solid);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(edge);
booleanTexture->SetOnOut(solid);
booleanTexture->SetInOn(edge);
booleanTexture->SetOutOn(solid);
break;
case 2: /* cut outside 1 */
booleanTexture->SetInIn(solid);
booleanTexture->SetOutIn(clear);
booleanTexture->SetInOut(solid);
booleanTexture->SetOutOut(solid);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(edge);
booleanTexture->SetOnOut(solid);
booleanTexture->SetInOn(solid);
booleanTexture->SetOutOn(edge);
break;
case 3: /* cut all 1 */
booleanTexture->SetInIn(clear);
booleanTexture->SetOutIn(clear);
booleanTexture->SetInOut(solid);
booleanTexture->SetOutOut(solid);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(clear);
booleanTexture->SetOnOut(solid);
booleanTexture->SetInOn(edge);
booleanTexture->SetOutOn(edge);
break;
case 4:
booleanTexture->SetInIn(solid);
booleanTexture->SetOutIn(solid);
booleanTexture->SetInOut(clear);
booleanTexture->SetOutOut(solid);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(solid);
booleanTexture->SetOnOut(edge);
booleanTexture->SetInOn(edge);
booleanTexture->SetOutOn(solid);
break;
case 5:
booleanTexture->SetInIn(clear);
booleanTexture->SetOutIn(solid);
booleanTexture->SetInOut(clear);
booleanTexture->SetOutOut(solid);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(edge);
booleanTexture->SetOnOut(edge);
booleanTexture->SetInOn(clear);
booleanTexture->SetOutOn(solid);
break;
case 6:
booleanTexture->SetInIn(solid);
booleanTexture->SetOutIn(clear);
booleanTexture->SetInOut(clear);
booleanTexture->SetOutOut(solid);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(edge);
booleanTexture->SetOnOut(edge);
booleanTexture->SetInOn(edge);
booleanTexture->SetOutOn(edge);
break;
case 7:
booleanTexture->SetInIn(clear);
booleanTexture->SetOutIn(clear);
booleanTexture->SetInOut(clear);
booleanTexture->SetOutOut(solid);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(clear);
booleanTexture->SetOnOut(edge);
booleanTexture->SetInOn(clear);
booleanTexture->SetOutOn(edge);
break;
case 8:
booleanTexture->SetInIn(solid);
booleanTexture->SetOutIn(solid);
booleanTexture->SetInOut(solid);
booleanTexture->SetOutOut(clear);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(solid);
booleanTexture->SetOnOut(edge);
booleanTexture->SetInOn(solid);
booleanTexture->SetOutOn(edge);
break;
case 9:
booleanTexture->SetInIn(clear);
booleanTexture->SetInOut(solid);
booleanTexture->SetOutIn(solid);
booleanTexture->SetOutOut(clear);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(edge);
booleanTexture->SetOnOut(edge);
booleanTexture->SetInOn(edge);
booleanTexture->SetOutOn(edge);
break;
case 10:
booleanTexture->SetInIn(solid);
booleanTexture->SetInOut(solid);
booleanTexture->SetOutIn(clear);
booleanTexture->SetOutOut(clear);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(edge);
booleanTexture->SetOnOut(edge);
booleanTexture->SetInOn(solid);
booleanTexture->SetOutOn(clear);
break;
case 11:
booleanTexture->SetInIn(clear);
booleanTexture->SetInOut(solid);
booleanTexture->SetOutIn(clear);
booleanTexture->SetOutOut(clear);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(clear);
booleanTexture->SetOnOut(edge);
booleanTexture->SetInOn(edge);
booleanTexture->SetOutOn(clear);
break;
case 12:
booleanTexture->SetInIn(solid);
booleanTexture->SetInOut(clear);
booleanTexture->SetOutIn(solid);
booleanTexture->SetOutOut(clear);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(solid);
booleanTexture->SetOnOut(clear);
booleanTexture->SetInOn(edge);
booleanTexture->SetOutOn(edge);
break;
case 13:
booleanTexture->SetInIn(clear);
booleanTexture->SetInOut(clear);
booleanTexture->SetOutIn(solid);
booleanTexture->SetOutOut(clear);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(edge);
booleanTexture->SetOnOut(clear);
booleanTexture->SetInOn(clear);
booleanTexture->SetOutOn(edge);
break;
case 14:
booleanTexture->SetInIn(solid);
booleanTexture->SetInOut(clear);
booleanTexture->SetOutIn(clear);
booleanTexture->SetOutOut(clear);
booleanTexture->SetOnOn(edge);
booleanTexture->SetOnIn(edge);
booleanTexture->SetOnOut(clear);
booleanTexture->SetInOn(edge);
booleanTexture->SetOutOn(clear);
break;
case 15:
booleanTexture->SetInIn(clear);
booleanTexture->SetInOut(clear);
booleanTexture->SetOutIn(clear);
booleanTexture->SetOutOut(clear);
booleanTexture->SetOnOn(clear);
booleanTexture->SetOnIn(clear);
booleanTexture->SetOnOut(clear);
booleanTexture->SetInOn(clear);
booleanTexture->SetOutOn(clear);
break;
}
return booleanTexture;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TextureCutQuadric)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TextureCutQuadric: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TextureCutQuadric MACOSX_BUNDLE TextureCutQuadric.cxx )
target_link_libraries(TextureCutQuadric PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TextureCutQuadric
MODULES ${VTK_LIBRARIES}
)
Download and Build TextureCutQuadric¶
Click here to download TextureCutQuadric and its CMakeLists.txt file. Once the tarball TextureCutQuadric.tar has been downloaded and extracted,
cd TextureCutQuadric/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextureCutQuadric
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.