Tutorial Step2
vtk-examples/Cxx/Tutorial/Tutorial_Step2
Description¶
This example shows how to add an observer to a C++ program. It extends the Tutorial_Step1 example (see that example for information on the basic setup).
VTK uses a command/observer design pattern. That is, observers watch for particular events that any vtkObject (or subclass) may invoke on itself. For example, the vtkRenderer invokes a "StartEvent" as it begins to render. Here we add an observer that invokes a command when this event is observed.
Other languages
See (Python)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
Tutorial_Step2.cxx
/*=========================================================================
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// First include the required header files for the VTK classes we are using.
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCommand.h>
#include <vtkConeSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <iostream>
//
// We put the callback in an anonymous namespace, i.e. a namespace with
// no name. This anonymous namespace is only accessible within the file
// that you have created it in. So it is a good way of declaring unique
// identifiers and avoiding making global static variables.
//
namespace {
// Callback for the interaction.
class vtkMyCallback : public vtkCommand
{
public:
static vtkMyCallback* New()
{
return new vtkMyCallback;
}
void Execute(vtkObject* caller, unsigned long, void*) override
{
// Note the use of reinterpret_cast to cast the caller to the expected type.
auto renderer = reinterpret_cast<vtkRenderer*>(caller);
std::cout << renderer->GetActiveCamera()->GetPosition()[0] << " "
<< renderer->GetActiveCamera()->GetPosition()[1] << " "
<< renderer->GetActiveCamera()->GetPosition()[2] << std::endl;
}
vtkMyCallback() = default;
};
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
//
// The pipeline creation is documented in Tutorial_Step1.
//
vtkNew<vtkConeSource> cone;
cone->SetHeight(3.0);
cone->SetRadius(1.0);
cone->SetResolution(10);
vtkNew<vtkPolyDataMapper> coneMapper;
coneMapper->SetInputConnection(cone->GetOutputPort());
vtkNew<vtkActor> coneActor;
coneActor->SetMapper(coneMapper);
coneActor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkRenderer> ren1;
ren1->AddActor(coneActor);
ren1->SetBackground(colors->GetColor3d("MidnightBlue").GetData());
ren1->ResetCamera();
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
renWin->SetSize(300, 300);
renWin->SetWindowName("Tutorial_Step2");
// Here is where we setup the observer.
vtkNew<vtkMyCallback> mo1;
ren1->AddObserver(vtkCommand::StartEvent, mo1);
//
// Now we loop over 360 degrees and render the cone each time.
//
for (int i = 0; i < 360; ++i)
{
// Render the image.
renWin->Render();
// Rotate the active camera by one degree.
ren1->GetActiveCamera()->Azimuth(1);
}
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(Tutorial_Step2)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "Tutorial_Step2: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Tutorial_Step2 MACOSX_BUNDLE Tutorial_Step2.cxx )
target_link_libraries(Tutorial_Step2 PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Tutorial_Step2
MODULES ${VTK_LIBRARIES}
)
Download and Build Tutorial_Step2¶
Click here to download Tutorial_Step2 and its CMakeLists.txt file. Once the tarball Tutorial_Step2.tar has been downloaded and extracted,
cd Tutorial_Step2/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Tutorial_Step2
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.