FrameRate
vtk-examples/Cxx/Utilities/FrameRate
Question
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Code¶
FrameRate.cxx
#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <iostream>
#include <string>
namespace {
void CallbackFunction(vtkObject* caller, long unsigned int eventId,
void* clientData, void* callData);
}
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderer> renderer;
for (unsigned int i = 0; i < 10; i++)
{
// Create a sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->SetCenter(i, 0, 0);
// Create a mapper and actor
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("carrot").GetData());
renderer->AddActor(actor);
}
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("FrameRate");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkCallbackCommand> callback;
callback->SetCallback(CallbackFunction);
renderer->AddObserver(vtkCommand::EndEvent, callback);
renderer->SetBackground(colors->GetColor3d("sap_green").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void CallbackFunction(vtkObject* caller, long unsigned int vtkNotUsed(eventId),
void* vtkNotUsed(clientData), void* vtkNotUsed(callData))
{
vtkRenderer* renderer = static_cast<vtkRenderer*>(caller);
double timeInSeconds = renderer->GetLastRenderTimeInSeconds();
double fps = 1.0 / timeInSeconds;
std::cout << "FPS: " << fps << std::endl;
std::cout << "Callback" << std::endl;
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(FrameRate)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "FrameRate: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FrameRate MACOSX_BUNDLE FrameRate.cxx )
target_link_libraries(FrameRate PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FrameRate
MODULES ${VTK_LIBRARIES}
)
Download and Build FrameRate¶
Click here to download FrameRate and its CMakeLists.txt file. Once the tarball FrameRate.tar has been downloaded and extracted,
cd FrameRate/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FrameRate
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.