BlobbyLogo
vtk-examples/Cxx/Visualization/BlobbyLogo
Description¶
This is the blobby vtk logo described in chapter 12 of the VTK textbook. The example uses vtkAppendPolyData to combine three vtkPolyData. A vtkImplicitModeller creates a vtkImageData of the distnaces from the polydata triangles. vtkContourFilter extracts an isosurface representing an offset surface.
This examples uses the data src/Testing/Data/v.vtk
, src/Testing/Data/t.vtk
and src/Testing/Data/k.vtk
.
Info
See Figure 12-13 in Chapter 12 the VTK Textbook.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
BlobbyLogo.cxx
//
// use implicit modeller to create the VTK logo
//
#include <vtkActor.h>
#include <vtkAppendPolyData.h>
#include <vtkContourFilter.h>
#include <vtkImplicitModeller.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkPolyDataReader.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>
int main(int argc, char* argv[])
{
if (argc < 4)
{
std::cout << "Usage: " << argv[0] << " v.vtk t.vtk k.vtk" << std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkRenderer> aRenderer;
vtkNew<vtkRenderWindow> aRenderWindow;
aRenderWindow->AddRenderer(aRenderer);
aRenderWindow->SetWindowName("BlobbyLogo");
vtkNew<vtkRenderWindowInteractor> anInteractor;
anInteractor->SetRenderWindow(aRenderWindow);
aRenderWindow->SetSize(300, 300);
// read the geometry file containing the letter v
vtkNew<vtkPolyDataReader> letterV;
letterV->SetFileName(argv[1]);
// read the geometry file containing the letter t
vtkNew<vtkPolyDataReader> letterT;
letterT->SetFileName(argv[2]);
// read the geometry file containing the letter k
vtkNew<vtkPolyDataReader> letterK;
letterK->SetFileName(argv[3]);
// create a transform and transform filter for each letter
vtkNew<vtkTransform> VTransform;
vtkNew<vtkTransformPolyDataFilter> VTransformFilter;
VTransformFilter->SetInputConnection(letterV->GetOutputPort());
VTransformFilter->SetTransform(VTransform);
vtkNew<vtkTransform> TTransform;
vtkNew<vtkTransformPolyDataFilter> TTransformFilter;
TTransformFilter->SetInputConnection(letterT->GetOutputPort());
TTransformFilter->SetTransform(TTransform);
vtkNew<vtkTransform> KTransform;
vtkNew<vtkTransformPolyDataFilter> KTransformFilter;
KTransformFilter->SetInputConnection(letterK->GetOutputPort());
KTransformFilter->SetTransform(KTransform);
// now append them all
vtkNew<vtkAppendPolyData> appendAll;
appendAll->AddInputConnection(VTransformFilter->GetOutputPort());
appendAll->AddInputConnection(TTransformFilter->GetOutputPort());
appendAll->AddInputConnection(KTransformFilter->GetOutputPort());
// create normals
vtkNew<vtkPolyDataNormals> logoNormals;
logoNormals->SetInputConnection(appendAll->GetOutputPort());
logoNormals->SetFeatureAngle(60);
// map to rendering primitives
vtkNew<vtkPolyDataMapper> logoMapper;
logoMapper->SetInputConnection(logoNormals->GetOutputPort());
// now an actor
vtkNew<vtkActor> logo;
logo->SetMapper(logoMapper);
// now create an implicit model of the same letter
vtkNew<vtkImplicitModeller> blobbyLogoImp;
blobbyLogoImp->SetInputConnection(appendAll->GetOutputPort());
blobbyLogoImp->SetMaximumDistance(.075);
blobbyLogoImp->SetSampleDimensions(64, 64, 64);
blobbyLogoImp->SetAdjustDistance(0.05);
// extract an iso surface
vtkNew<vtkContourFilter> blobbyLogoIso;
blobbyLogoIso->SetInputConnection(blobbyLogoImp->GetOutputPort());
blobbyLogoIso->SetValue(1, 1.5);
// map to rendering primitives
vtkNew<vtkPolyDataMapper> blobbyLogoMapper;
blobbyLogoMapper->SetInputConnection(blobbyLogoIso->GetOutputPort());
blobbyLogoMapper->ScalarVisibilityOff();
vtkNew<vtkNamedColors> colors;
vtkNew<vtkProperty> tomato;
tomato->SetDiffuseColor(colors->GetColor3d("tomato").GetData());
tomato->SetSpecular(.3);
tomato->SetSpecularPower(20);
vtkNew<vtkProperty> banana;
banana->SetDiffuseColor(colors->GetColor3d("banana").GetData());
banana->SetDiffuse(.7);
banana->SetSpecular(.4);
banana->SetSpecularPower(20);
// now an actor
vtkNew<vtkActor> blobbyLogo;
blobbyLogo->SetMapper(blobbyLogoMapper);
blobbyLogo->SetProperty(banana);
// position the letters
VTransform->Translate(-16.0, 0.0, 12.5);
VTransform->RotateY(40);
KTransform->Translate(14.0, 0.0, 0.0);
KTransform->RotateY(-40);
// move the polygonal letters to the front
logo->SetProperty(tomato);
logo->SetPosition(0, 0, 6);
aRenderer->AddActor(logo);
aRenderer->AddActor(blobbyLogo);
aRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
aRenderWindow->Render();
// interact with data
anInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(BlobbyLogo)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "BlobbyLogo: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BlobbyLogo MACOSX_BUNDLE BlobbyLogo.cxx )
target_link_libraries(BlobbyLogo PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS BlobbyLogo
MODULES ${VTK_LIBRARIES}
)
Download and Build BlobbyLogo¶
Click here to download BlobbyLogo and its CMakeLists.txt file. Once the tarball BlobbyLogo.tar has been downloaded and extracted,
cd BlobbyLogo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BlobbyLogo
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.