CaptionActor2D
vtk-examples/Cxx/Visualization/CaptionActor2D
Question
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Code¶
CaptionActor2D.cxx
#include <vtkAbstractPicker.h>
#include <vtkActor2D.h>
#include <vtkCaptionActor2D.h>
#include <vtkImageActor.h>
#include <vtkImageCanvasSource2D.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkObjectFactory.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTextProperty.h>
#include <iostream>
#include <sstream>
#include <string>
namespace {
class MyStyle : public vtkInteractorStyleImage
{
public:
static MyStyle* New();
vtkTypeMacro(MyStyle, vtkInteractorStyleImage);
std::vector<vtkActor2D*> Numbers;
void OnLeftButtonDown()
{
// std::cout << "Picking pixel: " << this->Interactor->GetEventPosition()[0]
// << " " << this->Interactor->GetEventPosition()[1] << std::endl;
this->Interactor->GetPicker()->Pick(
this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1],
0, // always zero.
// this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer());
this->CurrentRenderer);
double picked[3];
this->Interactor->GetPicker()->GetPickPosition(picked);
// std::cout << "Picked point with coordinate: " << picked[0] << " " <<
// picked[1] << " " << picked[2] << std::endl;
this->AddNumber(picked);
// Forward events
vtkInteractorStyleImage::OnLeftButtonDown();
// this->Interactor->GetRenderWindow()->Render();
this->Interactor->Render();
}
void AddNumber(double p[3])
{
std::cout << "Adding marker at " << p[0] << " " << p[1]; //<< std::endl;
// normally, with an image you would do
// double* s = image->GetSpacing();
// double* o = image->GetOrigin();
// p[0] = static_cast<int>( (p[0] - o[0]) / s[0] + 0.5 );
p[0] = static_cast<int>(p[0] + 0.5);
p[1] = static_cast<int>(p[1] + 0.5);
std::cout << " -> " << p[0] << " " << p[1] << std::endl;
// Convert the current number to a string
std::stringstream ss;
ss << Numbers.size();
std::cout << "Adding number: " << ss.str() << std::endl;
// Create an actor for the text
vtkNew<vtkCaptionActor2D> captionActor;
captionActor->SetCaption(ss.str().c_str());
captionActor->SetAttachmentPoint(p);
captionActor->BorderOff();
captionActor->GetCaptionTextProperty()->BoldOff();
captionActor->GetCaptionTextProperty()->ItalicOff();
captionActor->GetCaptionTextProperty()->ShadowOff();
captionActor->ThreeDimensionalLeaderOff();
this->CurrentRenderer->AddViewProp(captionActor);
this->Numbers.push_back(captionActor);
}
};
vtkStandardNewMacro(MyStyle);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a blank, black image.
vtkNew<vtkImageCanvasSource2D> drawing;
drawing->SetScalarTypeToUnsignedChar();
drawing->SetNumberOfScalarComponents(3);
drawing->SetExtent(0, 20, 0, 50, 0, 0);
drawing->FillBox(0, 20, 0, 50);
// Draw a red circle of radius 5 centered at (9,10).
drawing->SetDrawColor(255, 0, 0, 0);
drawing->DrawCircle(9, 10, 5);
drawing->Update();
vtkNew<vtkImageActor> actor;
actor->GetMapper()->SetInputConnection(drawing->GetOutputPort());
actor->InterpolateOff();
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("CaptionActor2D");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
renderer->GradientBackgroundOn();
renderer->SetBackground2(colors->GetColor3d("Blue").GetData());
renderWindow->Render();
vtkNew<MyStyle> style;
renderWindowInteractor->SetInteractorStyle(style);
style->SetDefaultRenderer(renderer);
style->SetCurrentRenderer(renderer);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(CaptionActor2D)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "CaptionActor2D: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CaptionActor2D MACOSX_BUNDLE CaptionActor2D.cxx )
target_link_libraries(CaptionActor2D PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CaptionActor2D
MODULES ${VTK_LIBRARIES}
)
Download and Build CaptionActor2D¶
Click here to download CaptionActor2D and its CMakeLists.txt file. Once the tarball CaptionActor2D.tar has been downloaded and extracted,
cd CaptionActor2D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CaptionActor2D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.