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CreateColorSeriesDemo

vtk-examples/Cxx/Visualization/CreateColorSeriesDemo


Description

This example demonstrates how to create a custom vtkColorSeries. The examples produces a vtkLookupTable explicitly. The vtkLookupTable is populated with colors from the vtkColorSeries using GetColorRepeating, since the size of the vtkLookupTable may be larger than the colors in the vtkColorSeries.

A vtkPlaneSource generates the geometry. The vtkCellData is populated with increasing integers starting at 1.

Ten different color series are generated from VTK color names in vtkNamedColors. The first argument of the example is one of "Blue", "Brown", "Red", "Orange", "White", "Grey", "Magenta", "Cyan", "Yellow" and "Green".

The colors are added from left to right, row by row, from the bottom left-hand corner of the table.

Other languages

See (Python)

Question

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Code

CreateColorSeriesDemo.cxx

#include <vtkActor.h>
#include <vtkCellData.h>
#include <vtkColorSeries.h>
#include <vtkFloatArray.h>
#include <vtkLookupTable.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPlaneSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

#include <map>
#include <string>
#include <vector>

namespace {
void CreateLookupTableVTKBlue(vtkLookupTable* lut, int tableSize = 0);
void CreateLookupTableVTKBrown(vtkLookupTable* lut, int tableSize = 0);
void CreateLookupTableVTKRed(vtkLookupTable* lu, int tableSize = 0);
void CreateLookupTableVTKOrange(vtkLookupTable* lu, int tableSize = 0);
void CreateLookupTableVTKWhite(vtkLookupTable* lu, int tableSize = 0);
void CreateLookupTableVTKGrey(vtkLookupTable* lu, int tableSize = 0);
void CreateLookupTableVTKMagenta(vtkLookupTable* lu, int tableSize = 0);
void CreateLookupTableVTKCyan(vtkLookupTable* lu, int tableSize = 0);
void CreateLookupTableVTKYellow(vtkLookupTable* lu, int tableSize = 0);
void CreateLookupTableVTKGreen(vtkLookupTable* lu, int tableSize = 0);
} // namespace

int main(int argc, char* argv[])
{
  std::string seriesName = "Red";
  if (argc > 1)
  {
    seriesName = argv[1];
  }

  // Provide some geometry.
  int resolution = 6;
  vtkNew<vtkPlaneSource> aPlane;
  aPlane->SetXResolution(resolution);
  aPlane->SetYResolution(resolution);

  // Create cell data.
  vtkNew<vtkFloatArray> cellData;
  for (int i = 0; i < resolution * resolution; i++)
  {
    cellData->InsertNextValue(i);
  }
  aPlane->Update(); // Force an update so we can set cell data.
  aPlane->GetOutput()->GetCellData()->SetScalars(cellData);

  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkLookupTable> lut;
  if (seriesName == "Blue")
  {
    CreateLookupTableVTKBlue(lut, resolution * resolution + 1);
  }
  else if (seriesName == "Brown")
  {
    CreateLookupTableVTKBrown(lut, resolution * resolution + 1);
  }
  else if (seriesName == "Red")
  {
    CreateLookupTableVTKRed(lut, resolution * resolution + 1);
  }
  else if (seriesName == "Orange")
  {
    CreateLookupTableVTKOrange(lut, resolution * resolution + 1);
  }
  else if (seriesName == "White")
  {
    CreateLookupTableVTKWhite(lut, resolution * resolution + 1);
  }
  else if (seriesName == "Grey")
  {
    CreateLookupTableVTKGrey(lut, resolution * resolution + 1);
  }
  else if (seriesName == "Magenta")
  {
    CreateLookupTableVTKMagenta(lut, resolution * resolution + 1);
  }
  else if (seriesName == "Cyan")
  {
    CreateLookupTableVTKCyan(lut, resolution * resolution + 1);
  }
  else if (seriesName == "Yellow")
  {
    CreateLookupTableVTKYellow(lut, resolution * resolution + 1);
  }
  else if (seriesName == "Green")
  {
    CreateLookupTableVTKGreen(lut, resolution * resolution + 1);
  }
  else
  {
    std::cout << "Bad series name: " << seriesName << std::endl;
    return EXIT_FAILURE;
  }

  // Setup actor and mapper.
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetLookupTable(lut);
  mapper->SetInputConnection(aPlane->GetOutputPort());
  mapper->SetScalarModeToUseCellData();
  mapper->SetScalarRange(0, resolution * resolution + 1);

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->EdgeVisibilityOn();

  // Setup render window, renderer, and interactor.
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("CreateColorSeriesDemo");

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

namespace {
void CreateLookupTableVTKBlue(vtkLookupTable* lut, int size)
{
  vtkNew<vtkColorSeries> myColors;
  myColors->SetColorSchemeByName("VTKBlueColors");

  vtkNew<vtkNamedColors> nc;

  myColors->AddColor(nc->GetColor3ub("alice_blue"));
  myColors->AddColor(nc->GetColor3ub("blue"));
  myColors->AddColor(nc->GetColor3ub("blue_light"));
  myColors->AddColor(nc->GetColor3ub("blue_medium"));
  myColors->AddColor(nc->GetColor3ub("cadet"));
  myColors->AddColor(nc->GetColor3ub("cobalt"));
  myColors->AddColor(nc->GetColor3ub("cornflower"));
  myColors->AddColor(nc->GetColor3ub("cerulean"));
  myColors->AddColor(nc->GetColor3ub("dodger_blue"));
  myColors->AddColor(nc->GetColor3ub("indigo"));
  myColors->AddColor(nc->GetColor3ub("manganese_blue"));
  myColors->AddColor(nc->GetColor3ub("midnight_blue"));
  myColors->AddColor(nc->GetColor3ub("navy"));
  myColors->AddColor(nc->GetColor3ub("peacock"));
  myColors->AddColor(nc->GetColor3ub("powder_blue"));
  myColors->AddColor(nc->GetColor3ub("royal_blue"));
  myColors->AddColor(nc->GetColor3ub("slate_blue"));
  myColors->AddColor(nc->GetColor3ub("slate_blue_dark"));
  myColors->AddColor(nc->GetColor3ub("slate_blue_light"));
  myColors->AddColor(nc->GetColor3ub("slate_blue_medium"));
  myColors->AddColor(nc->GetColor3ub("sky_blue"));
  myColors->AddColor(nc->GetColor3ub("sky_blue_deep"));
  myColors->AddColor(nc->GetColor3ub("sky_blue_light"));
  myColors->AddColor(nc->GetColor3ub("steel_blue"));
  myColors->AddColor(nc->GetColor3ub("steel_blue_light"));
  myColors->AddColor(nc->GetColor3ub("turquoise_blue"));
  myColors->AddColor(nc->GetColor3ub("ultramarine"));

  int numberOfColors = myColors->GetNumberOfColors();
  std::cout << "Number of colors: " << numberOfColors << std::endl;
  lut->SetNumberOfTableValues(size == 0 ? numberOfColors : size);
  lut->SetTableRange(0, lut->GetNumberOfTableValues());
  for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
  {
    vtkColor3ub color = myColors->GetColorRepeating(i);
    lut->SetTableValue(i, color.GetRed() / 255., color.GetGreen() / 255.,
                       color.GetBlue() / 255., 1.);
  }
}

void CreateLookupTableVTKBrown(vtkLookupTable* lut, int size)
{
  vtkNew<vtkColorSeries> myColors;
  myColors->SetColorSchemeByName("VTKBrownColors");

  vtkNew<vtkNamedColors> nc;

  myColors->AddColor(nc->GetColor3ub("beige"));
  myColors->AddColor(nc->GetColor3ub("brown"));
  myColors->AddColor(nc->GetColor3ub("brown_madder"));
  myColors->AddColor(nc->GetColor3ub("brown_ochre"));
  myColors->AddColor(nc->GetColor3ub("burlywood"));
  myColors->AddColor(nc->GetColor3ub("burnt_sienna"));
  myColors->AddColor(nc->GetColor3ub("burnt_umber"));
  myColors->AddColor(nc->GetColor3ub("chocolate"));
  myColors->AddColor(nc->GetColor3ub("deep_ochre"));
  myColors->AddColor(nc->GetColor3ub("flesh"));
  myColors->AddColor(nc->GetColor3ub("flesh_ochre"));
  myColors->AddColor(nc->GetColor3ub("gold_ochre"));
  myColors->AddColor(nc->GetColor3ub("greenish_umber"));
  myColors->AddColor(nc->GetColor3ub("khaki"));
  myColors->AddColor(nc->GetColor3ub("khaki_dark"));
  myColors->AddColor(nc->GetColor3ub("light_beige"));
  myColors->AddColor(nc->GetColor3ub("peru"));
  myColors->AddColor(nc->GetColor3ub("rosy_brown"));
  myColors->AddColor(nc->GetColor3ub("raw_sienna"));
  myColors->AddColor(nc->GetColor3ub("raw_umber"));
  myColors->AddColor(nc->GetColor3ub("sepia"));
  myColors->AddColor(nc->GetColor3ub("sienna"));
  myColors->AddColor(nc->GetColor3ub("saddle_brown"));
  myColors->AddColor(nc->GetColor3ub("sandy_brown"));
  myColors->AddColor(nc->GetColor3ub("tan"));
  myColors->AddColor(nc->GetColor3ub("van_dyke_brown"));
  int numberOfColors = myColors->GetNumberOfColors();
  std::cout << "Number of colors: " << numberOfColors << std::endl;
  lut->SetNumberOfTableValues(size == 0 ? numberOfColors : size);
  lut->SetTableRange(0, lut->GetNumberOfTableValues());
  for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
  {
    vtkColor3ub color = myColors->GetColorRepeating(i);
    lut->SetTableValue(i, color.GetRed() / 255., color.GetGreen() / 255.,
                       color.GetBlue() / 255., 1.);
  }
}

void CreateLookupTableVTKRed(vtkLookupTable* lut, int size)
{
  vtkNew<vtkColorSeries> myColors;
  myColors->SetColorSchemeByName("VTKRedColors");

  vtkNew<vtkNamedColors> nc;

  myColors->AddColor(nc->GetColor3ub("alizarin_crimson"));
  myColors->AddColor(nc->GetColor3ub("brick"));
  myColors->AddColor(nc->GetColor3ub("cadmium_red_deep"));
  myColors->AddColor(nc->GetColor3ub("coral"));
  myColors->AddColor(nc->GetColor3ub("coral_light"));
  myColors->AddColor(nc->GetColor3ub("deep_pink"));
  myColors->AddColor(nc->GetColor3ub("english_red"));
  myColors->AddColor(nc->GetColor3ub("firebrick"));
  myColors->AddColor(nc->GetColor3ub("geranium_lake"));
  myColors->AddColor(nc->GetColor3ub("hot_pink"));
  myColors->AddColor(nc->GetColor3ub("indian_red"));
  myColors->AddColor(nc->GetColor3ub("light_salmon"));
  myColors->AddColor(nc->GetColor3ub("madder_lake_deep"));
  myColors->AddColor(nc->GetColor3ub("maroon"));
  myColors->AddColor(nc->GetColor3ub("pink"));
  myColors->AddColor(nc->GetColor3ub("pink_light"));
  myColors->AddColor(nc->GetColor3ub("raspberry"));
  myColors->AddColor(nc->GetColor3ub("red"));
  myColors->AddColor(nc->GetColor3ub("rose_madder"));
  myColors->AddColor(nc->GetColor3ub("salmon"));
  myColors->AddColor(nc->GetColor3ub("tomato"));
  myColors->AddColor(nc->GetColor3ub("venetian_red"));
  int numberOfColors = myColors->GetNumberOfColors();
  std::cout << "Number of colors: " << numberOfColors << std::endl;
  lut->SetNumberOfTableValues(size == 0 ? numberOfColors : size);
  lut->SetTableRange(0, lut->GetNumberOfTableValues());
  for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
  {
    vtkColor3ub color = myColors->GetColorRepeating(i);
    lut->SetTableValue(i, color.GetRed() / 255., color.GetGreen() / 255.,
                       color.GetBlue() / 255., 1.);
  }
}

void CreateLookupTableVTKGrey(vtkLookupTable* lut, int size)
{
  vtkNew<vtkColorSeries> myColors;

  vtkNew<vtkNamedColors> nc;

  myColors->SetColorSchemeByName("VTKGreyColors");
  myColors->AddColor(nc->GetColor3ub("cold_grey"));
  myColors->AddColor(nc->GetColor3ub("dim_grey"));
  myColors->AddColor(nc->GetColor3ub("grey"));
  myColors->AddColor(nc->GetColor3ub("light_grey"));
  myColors->AddColor(nc->GetColor3ub("slate_grey"));
  myColors->AddColor(nc->GetColor3ub("slate_grey_dark"));
  myColors->AddColor(nc->GetColor3ub("slate_grey_light"));
  myColors->AddColor(nc->GetColor3ub("warm_grey"));

  int numberOfColors = myColors->GetNumberOfColors();
  std::cout << "Number of colors: " << numberOfColors << std::endl;
  lut->SetNumberOfTableValues(size == 0 ? numberOfColors : size);
  lut->SetTableRange(0, lut->GetNumberOfTableValues());
  for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
  {
    vtkColor3ub color = myColors->GetColorRepeating(i);
    lut->SetTableValue(i, color.GetRed() / 255., color.GetGreen() / 255.,
                       color.GetBlue() / 255., 1.);
  }
}

void CreateLookupTableVTKWhite(vtkLookupTable* lut, int size)
{
  vtkNew<vtkColorSeries> myColors;

  vtkNew<vtkNamedColors> nc;

  myColors->SetColorSchemeByName("VTKWhiteColors");
  myColors->AddColor(nc->GetColor3ub("antique_white"));
  myColors->AddColor(nc->GetColor3ub("azure"));
  myColors->AddColor(nc->GetColor3ub("bisque"));
  myColors->AddColor(nc->GetColor3ub("blanched_almond"));
  myColors->AddColor(nc->GetColor3ub("cornsilk"));
  myColors->AddColor(nc->GetColor3ub("eggshell"));
  myColors->AddColor(nc->GetColor3ub("floral_white"));
  myColors->AddColor(nc->GetColor3ub("gainsboro"));
  myColors->AddColor(nc->GetColor3ub("ghost_white"));
  myColors->AddColor(nc->GetColor3ub("honeydew"));
  myColors->AddColor(nc->GetColor3ub("ivory"));
  myColors->AddColor(nc->GetColor3ub("lavender"));
  myColors->AddColor(nc->GetColor3ub("lavender_blush"));
  myColors->AddColor(nc->GetColor3ub("lemon_chiffon"));
  myColors->AddColor(nc->GetColor3ub("linen"));
  myColors->AddColor(nc->GetColor3ub("mint_cream"));
  myColors->AddColor(nc->GetColor3ub("misty_rose"));
  myColors->AddColor(nc->GetColor3ub("moccasin"));
  myColors->AddColor(nc->GetColor3ub("navajo_white"));
  myColors->AddColor(nc->GetColor3ub("old_lace"));
  myColors->AddColor(nc->GetColor3ub("papaya_whip"));
  myColors->AddColor(nc->GetColor3ub("peach_puff"));
  myColors->AddColor(nc->GetColor3ub("seashell"));
  myColors->AddColor(nc->GetColor3ub("snow"));
  myColors->AddColor(nc->GetColor3ub("thistle"));
  myColors->AddColor(nc->GetColor3ub("titanium_white"));
  myColors->AddColor(nc->GetColor3ub("wheat"));
  myColors->AddColor(nc->GetColor3ub("white"));
  myColors->AddColor(nc->GetColor3ub("white_smoke"));
  myColors->AddColor(nc->GetColor3ub("zinc_white"));

  int numberOfColors = myColors->GetNumberOfColors();
  std::cout << "Number of colors: " << numberOfColors << std::endl;
  lut->SetNumberOfTableValues(size == 0 ? numberOfColors : size);
  lut->SetTableRange(0, lut->GetNumberOfTableValues());
  for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
  {
    vtkColor3ub color = myColors->GetColorRepeating(i);
    lut->SetTableValue(i, color.GetRed() / 255., color.GetGreen() / 255.,
                       color.GetBlue() / 255., 1.);
  }
}

void CreateLookupTableVTKOrange(vtkLookupTable* lut, int size)
{
  vtkNew<vtkColorSeries> myColors;
  myColors->SetColorSchemeByName("VTKOrangeColors");

  vtkNew<vtkNamedColors> nc;

  myColors->AddColor(nc->GetColor3ub("cadmium_orange"));
  myColors->AddColor(nc->GetColor3ub("cadmium_red_light"));
  myColors->AddColor(nc->GetColor3ub("carrot"));
  myColors->AddColor(nc->GetColor3ub("dark_orange"));
  myColors->AddColor(nc->GetColor3ub("mars_orange"));
  myColors->AddColor(nc->GetColor3ub("mars_yellow"));
  myColors->AddColor(nc->GetColor3ub("orange"));
  myColors->AddColor(nc->GetColor3ub("orange_red"));
  myColors->AddColor(nc->GetColor3ub("yellow_ochre"));
  int numberOfColors = myColors->GetNumberOfColors();
  std::cout << "Number of colors: " << numberOfColors << std::endl;
  lut->SetNumberOfTableValues(size == 0 ? numberOfColors : size);
  lut->SetTableRange(0, lut->GetNumberOfTableValues());
  for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
  {
    vtkColor3ub color = myColors->GetColorRepeating(i);
    lut->SetTableValue(i, color.GetRed() / 255., color.GetGreen() / 255.,
                       color.GetBlue() / 255., 1.);
  }
}

void CreateLookupTableVTKMagenta(vtkLookupTable* lut, int size)
{
  vtkNew<vtkColorSeries> myColors;
  myColors->SetColorSchemeByName("VTKMagentaColors");

  vtkNew<vtkNamedColors> nc;

  myColors->AddColor(nc->GetColor3ub("blue_violet"));
  myColors->AddColor(nc->GetColor3ub("cobalt_violet_deep"));
  myColors->AddColor(nc->GetColor3ub("magenta"));
  myColors->AddColor(nc->GetColor3ub("orchid"));
  myColors->AddColor(nc->GetColor3ub("orchid_dark"));
  myColors->AddColor(nc->GetColor3ub("orchid_medium"));
  myColors->AddColor(nc->GetColor3ub("permanent_red_violet"));
  myColors->AddColor(nc->GetColor3ub("plum"));
  myColors->AddColor(nc->GetColor3ub("purple"));
  myColors->AddColor(nc->GetColor3ub("purple_medium"));
  myColors->AddColor(nc->GetColor3ub("ultramarine_violet"));
  myColors->AddColor(nc->GetColor3ub("violet"));
  myColors->AddColor(nc->GetColor3ub("violet_dark"));
  myColors->AddColor(nc->GetColor3ub("violet_red"));
  myColors->AddColor(nc->GetColor3ub("violet_red_medium"));
  myColors->AddColor(nc->GetColor3ub("violet_red_pale"));

  int numberOfColors = myColors->GetNumberOfColors();
  std::cout << "Number of colors: " << numberOfColors << std::endl;
  lut->SetNumberOfTableValues(size == 0 ? numberOfColors : size);
  lut->SetTableRange(0, lut->GetNumberOfTableValues());
  for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
  {
    vtkColor3ub color = myColors->GetColorRepeating(i);
    lut->SetTableValue(i, color.GetRed() / 255., color.GetGreen() / 255.,
                       color.GetBlue() / 255., 1.);
  }
}

void CreateLookupTableVTKCyan(vtkLookupTable* lut, int size)
{
  vtkNew<vtkColorSeries> myColors;
  myColors->SetColorSchemeByName("VTKCyanColors");

  vtkNew<vtkNamedColors> nc;

  myColors->AddColor(nc->GetColor3ub("aquamarine"));
  myColors->AddColor(nc->GetColor3ub("aquamarine_medium"));
  myColors->AddColor(nc->GetColor3ub("cyan"));
  myColors->AddColor(nc->GetColor3ub("cyan_white"));
  myColors->AddColor(nc->GetColor3ub("turquoise"));
  myColors->AddColor(nc->GetColor3ub("turquoise_dark"));
  myColors->AddColor(nc->GetColor3ub("turquoise_medium"));
  myColors->AddColor(nc->GetColor3ub("turquoise_pale"));

  int numberOfColors = myColors->GetNumberOfColors();
  std::cout << "Number of colors: " << numberOfColors << std::endl;
  lut->SetNumberOfTableValues(size == 0 ? numberOfColors : size);
  lut->SetTableRange(0, lut->GetNumberOfTableValues());
  for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
  {
    vtkColor3ub color = myColors->GetColorRepeating(i);
    lut->SetTableValue(i, color.GetRed() / 255., color.GetGreen() / 255.,
                       color.GetBlue() / 255., 1.);
  }
}

void CreateLookupTableVTKYellow(vtkLookupTable* lut, int size)
{
  vtkNew<vtkColorSeries> myColors;
  myColors->SetColorSchemeByName("VTKYellowColors");

  vtkNew<vtkNamedColors> nc;

  myColors->AddColor(nc->GetColor3ub("aureoline_yellow"));
  myColors->AddColor(nc->GetColor3ub("banana"));
  myColors->AddColor(nc->GetColor3ub("cadmium_lemon"));
  myColors->AddColor(nc->GetColor3ub("cadmium_yellow"));
  myColors->AddColor(nc->GetColor3ub("cadmium_yellow_light"));
  myColors->AddColor(nc->GetColor3ub("gold"));
  myColors->AddColor(nc->GetColor3ub("goldenrod"));
  myColors->AddColor(nc->GetColor3ub("goldenrod_dark"));
  myColors->AddColor(nc->GetColor3ub("goldenrod_light"));
  myColors->AddColor(nc->GetColor3ub("goldenrod_pale"));
  myColors->AddColor(nc->GetColor3ub("light_goldenrod"));
  myColors->AddColor(nc->GetColor3ub("melon"));
  myColors->AddColor(nc->GetColor3ub("naples_yellow_deep"));
  myColors->AddColor(nc->GetColor3ub("yellow"));
  myColors->AddColor(nc->GetColor3ub("yellow_light"));

  int numberOfColors = myColors->GetNumberOfColors();
  std::cout << "Number of colors: " << numberOfColors << std::endl;
  lut->SetNumberOfTableValues(size == 0 ? numberOfColors : size);
  lut->SetTableRange(0, lut->GetNumberOfTableValues());
  for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
  {
    vtkColor3ub color = myColors->GetColorRepeating(i);
    lut->SetTableValue(i, color.GetRed() / 255., color.GetGreen() / 255.,
                       color.GetBlue() / 255., 1.);
  }
}

void CreateLookupTableVTKGreen(vtkLookupTable* lut, int size)
{
  vtkNew<vtkColorSeries> myColors;
  myColors->SetColorSchemeByName("VTKGreenColors");

  vtkNew<vtkNamedColors> nc;

  myColors->AddColor(nc->GetColor3ub("chartreuse"));
  myColors->AddColor(nc->GetColor3ub("chrome_oxide_green"));
  myColors->AddColor(nc->GetColor3ub("cinnabar_green"));
  myColors->AddColor(nc->GetColor3ub("cobalt_green"));
  myColors->AddColor(nc->GetColor3ub("emerald_green"));
  myColors->AddColor(nc->GetColor3ub("forest_green"));
  myColors->AddColor(nc->GetColor3ub("green"));
  myColors->AddColor(nc->GetColor3ub("green_dark"));
  myColors->AddColor(nc->GetColor3ub("green_pale"));
  myColors->AddColor(nc->GetColor3ub("green_yellow"));
  myColors->AddColor(nc->GetColor3ub("lawn_green"));
  myColors->AddColor(nc->GetColor3ub("lime_green"));
  myColors->AddColor(nc->GetColor3ub("mint"));
  myColors->AddColor(nc->GetColor3ub("olive"));
  myColors->AddColor(nc->GetColor3ub("olive_drab"));
  myColors->AddColor(nc->GetColor3ub("olive_green_dark"));
  myColors->AddColor(nc->GetColor3ub("permanent_green"));
  myColors->AddColor(nc->GetColor3ub("sap_green"));
  myColors->AddColor(nc->GetColor3ub("sea_green"));
  myColors->AddColor(nc->GetColor3ub("sea_green_dark"));
  myColors->AddColor(nc->GetColor3ub("sea_green_medium"));
  myColors->AddColor(nc->GetColor3ub("sea_green_light"));
  myColors->AddColor(nc->GetColor3ub("spring_green"));
  myColors->AddColor(nc->GetColor3ub("spring_green_medium"));
  myColors->AddColor(nc->GetColor3ub("terre_verte"));
  myColors->AddColor(nc->GetColor3ub("viridian_light"));
  myColors->AddColor(nc->GetColor3ub("yellow_green"));

  int numberOfColors = myColors->GetNumberOfColors();
  std::cout << "Number of colors: " << numberOfColors << std::endl;
  lut->SetNumberOfTableValues(size == 0 ? numberOfColors : size);
  lut->SetTableRange(0, lut->GetNumberOfTableValues());
  for (int i = 0; i < lut->GetNumberOfTableValues(); ++i)
  {
    vtkColor3ub color = myColors->GetColorRepeating(i);
    lut->SetTableValue(i, color.GetRed() / 255., color.GetGreen() / 255.,
                       color.GetBlue() / 255., 1.);
  }
}
} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(CreateColorSeriesDemo)

find_package(VTK COMPONENTS 
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "CreateColorSeriesDemo: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CreateColorSeriesDemo MACOSX_BUNDLE CreateColorSeriesDemo.cxx )
  target_link_libraries(CreateColorSeriesDemo PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS CreateColorSeriesDemo
  MODULES ${VTK_LIBRARIES}
)

Download and Build CreateColorSeriesDemo

Click here to download CreateColorSeriesDemo and its CMakeLists.txt file. Once the tarball CreateColorSeriesDemo.tar has been downloaded and extracted,

cd CreateColorSeriesDemo/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./CreateColorSeriesDemo

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.