FrogBrain
vtk-examples/Cxx/Visualization/FrogBrain
Description¶
The frog's brain. Model extracted without smoothing (left) and with smoothing (right).
Info
See Figure 12-7 in Chapter 12 the VTK Textbook.
Other languages
See (Python)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
FrogBrain.cxx
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkImageGaussianSmooth.h>
#include <vtkImageThreshold.h>
#include <vtkLookupTable.h>
#include <vtkMetaImageReader.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStripper.h>
#include <vtkVersion.h>
#include <vtkWindowedSincPolyDataFilter.h>
// vtkFlyingEdges3D was introduced in VTK >= 8.2
#if VTK_MAJOR_VERSION >= 9 || (VTK_MAJOR_VERSION >= 8 && VTK_MINOR_VERSION >= 2)
#define USE_FLYING_EDGES
#else
#undef USE_FLYING_EDGES
#endif
#ifdef USE_FLYING_EDGES
#include <vtkFlyingEdges3D.h>
#else
#include <vtkMarchingCubes.h>
#endif
#include <map>
namespace {
void CreateFrogLut(vtkLookupTable* colorLut);
void CreateFrogActor(std::string fileName, int tissue, vtkActor* actor);
void CreateSmoothFrogActor(std::string fileName, int tissue, vtkActor* actor);
void CreateTissueMap(std::map<std::string, int>& tissueMap);
} // namespace
int main(int argc, char* argv[])
{
if (argc < 3)
{
std::cerr << "Usage: " << argv[0]
<< "InputFile(.mhd) Tissue e.g.frogtissue.mhd brain" << std::endl;
return EXIT_FAILURE;
}
std::map<std::string, int> tissueMap;
CreateTissueMap(tissueMap);
vtkNew<vtkLookupTable> colorLut;
colorLut->SetNumberOfColors(17);
colorLut->SetTableRange(0, 16);
colorLut->Build();
CreateFrogLut(colorLut);
vtkNew<vtkNamedColors> colors;
// Setup render window, renderer, and interactor.
vtkNew<vtkRenderer> rendererLeft;
rendererLeft->SetViewport(0, 0, 0.5, 1);
vtkNew<vtkRenderer> rendererRight;
rendererRight->SetViewport(0.5, 0, 1, 1);
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(rendererLeft);
renderWindow->AddRenderer(rendererRight);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkActor> actor;
actor->GetProperty()->SetDiffuseColor(
colorLut->GetTableValue(tissueMap[argv[2]]));
CreateFrogActor(argv[1], tissueMap[argv[2]], actor);
rendererLeft->AddActor(actor);
vtkNew<vtkActor> actorSmooth;
actorSmooth->GetProperty()->SetDiffuseColor(
colorLut->GetTableValue(tissueMap[argv[2]]));
actorSmooth->GetProperty()->SetDiffuse(1.0);
actorSmooth->GetProperty()->SetSpecular(.5);
actorSmooth->GetProperty()->SetSpecularPower(100);
CreateSmoothFrogActor(argv[1], tissueMap[argv[2]], actorSmooth);
rendererRight->AddActor(actorSmooth);
rendererLeft->ResetCamera();
rendererLeft->GetActiveCamera()->SetViewUp(-1, 0, 0);
rendererLeft->GetActiveCamera()->Azimuth(180);
rendererLeft->ResetCameraClippingRange();
rendererLeft->SetBackground(colors->GetColor3d("LightSteelBlue").GetData());
rendererRight->SetBackground(colors->GetColor3d("LightSteelBlue").GetData());
rendererRight->SetActiveCamera(rendererLeft->GetActiveCamera());
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("FrogBrain");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
void CreateTissueMap(std::map<std::string, int>& tissueMap)
{
tissueMap["blood"] = 1;
tissueMap["brain"] = 2;
tissueMap["duodenum"] = 3;
tissueMap["eyeRetina"] = 4;
tissueMap["eyeWhite"] = 5;
tissueMap["heart"] = 6;
tissueMap["ileum"] = 7;
tissueMap["kidney"] = 8;
tissueMap["intestine"] = 9;
tissueMap["liver"] = 10;
tissueMap["lung"] = 11;
tissueMap["nerve"] = 12;
tissueMap["skeleton"] = 13;
tissueMap["spleen"] = 14;
tissueMap["stomach"] = 15;
return;
}
void CreateSmoothFrogActor(std::string fileName, int tissue, vtkActor* actor)
{
vtkNew<vtkMetaImageReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
vtkNew<vtkImageThreshold> selectTissue;
selectTissue->ThresholdBetween(tissue, tissue);
selectTissue->SetInValue(255);
selectTissue->SetOutValue(0);
selectTissue->SetInputConnection(reader->GetOutputPort());
int gaussianRadius = 1;
double gaussianStandardDeviation = 2.0;
vtkNew<vtkImageGaussianSmooth> gaussian;
gaussian->SetStandardDeviations(gaussianStandardDeviation,
gaussianStandardDeviation,
gaussianStandardDeviation);
gaussian->SetRadiusFactors(gaussianRadius, gaussianRadius, gaussianRadius);
gaussian->SetInputConnection(selectTissue->GetOutputPort());
double isoValue = 127.5;
#ifdef USE_FLYING_EDGES
vtkNew<vtkFlyingEdges3D> iso_surface;
#else
vtkNew<vtkMarchingCubes> iso_surface;
#endif
iso_surface->SetInputConnection(gaussian->GetOutputPort());
iso_surface->ComputeScalarsOff();
iso_surface->ComputeGradientsOff();
iso_surface->ComputeNormalsOff();
iso_surface->SetValue(0, isoValue);
int smoothingIterations = 20;
double passBand = 0.001;
double featureAngle = 60.0;
vtkNew<vtkWindowedSincPolyDataFilter> smoother;
smoother->SetInputConnection(iso_surface->GetOutputPort());
smoother->SetNumberOfIterations(smoothingIterations);
smoother->BoundarySmoothingOff();
smoother->FeatureEdgeSmoothingOff();
smoother->SetFeatureAngle(featureAngle);
smoother->SetPassBand(passBand);
smoother->NonManifoldSmoothingOn();
smoother->NormalizeCoordinatesOn();
smoother->Update();
vtkNew<vtkPolyDataNormals> normals;
normals->SetInputConnection(smoother->GetOutputPort());
normals->SetFeatureAngle(featureAngle);
vtkNew<vtkStripper> stripper;
stripper->SetInputConnection(normals->GetOutputPort());
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(stripper->GetOutputPort());
actor->SetMapper(mapper);
return;
}
void CreateFrogActor(std::string fileName, int tissue, vtkActor* actor)
{
vtkNew<vtkMetaImageReader> reader;
reader->SetFileName(fileName.c_str());
reader->Update();
vtkNew<vtkImageThreshold> selectTissue;
selectTissue->ThresholdBetween(tissue, tissue);
selectTissue->SetInValue(255);
selectTissue->SetOutValue(0);
selectTissue->SetInputConnection(reader->GetOutputPort());
double isoValue = 63.5;
#ifdef USE_FLYING_EDGES
vtkNew<vtkFlyingEdges3D> iso_surface;
#else
vtkNew<vtkMarchingCubes> iso_surface;
#endif
iso_surface->SetInputConnection(selectTissue->GetOutputPort());
iso_surface->ComputeScalarsOff();
iso_surface->ComputeGradientsOff();
iso_surface->ComputeNormalsOn();
iso_surface->SetValue(0, isoValue);
vtkNew<vtkStripper> stripper;
stripper->SetInputConnection(iso_surface->GetOutputPort());
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(stripper->GetOutputPort());
actor->SetMapper(mapper);
return;
}
void CreateFrogLut(vtkLookupTable* colorLut)
{
vtkNew<vtkNamedColors> colors;
colorLut->SetTableValue(0, 0, 0, 0, 0);
colorLut->SetTableValue(1,
colors->GetColor4d("salmon").GetData()); // blood
colorLut->SetTableValue(2,
colors->GetColor4d("beige").GetData()); // brain
colorLut->SetTableValue(3,
colors->GetColor4d("orange").GetData()); // duodenum
colorLut->SetTableValue(
4,
colors->GetColor4d("misty_rose").GetData()); // eye_retina
colorLut->SetTableValue(5,
colors->GetColor4d("white").GetData()); // eye_white
colorLut->SetTableValue(6,
colors->GetColor4d("tomato").GetData()); // heart
colorLut->SetTableValue(7,
colors->GetColor4d("raspberry").GetData()); // ileum
colorLut->SetTableValue(8,
colors->GetColor4d("banana").GetData()); // kidney
colorLut->SetTableValue(9,
colors->GetColor4d("peru").GetData()); // l_intestine
colorLut->SetTableValue(10,
colors->GetColor4d("pink").GetData()); // liver
colorLut->SetTableValue(11,
colors->GetColor4d("powder_blue").GetData()); // lung
colorLut->SetTableValue(12,
colors->GetColor4d("carrot").GetData()); // nerve
colorLut->SetTableValue(13,
colors->GetColor4d("wheat").GetData()); // skeleton
colorLut->SetTableValue(14,
colors->GetColor4d("violet").GetData()); // spleen
colorLut->SetTableValue(15,
colors->GetColor4d("plum").GetData()); // stomach
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(FrogBrain)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "FrogBrain: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FrogBrain MACOSX_BUNDLE FrogBrain.cxx )
target_link_libraries(FrogBrain PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS FrogBrain
MODULES ${VTK_LIBRARIES}
)
Download and Build FrogBrain¶
Click here to download FrogBrain and its CMakeLists.txt file. Once the tarball FrogBrain.tar has been downloaded and extracted,
cd FrogBrain/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FrogBrain
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.