PointDataSubdivision
vtk-examples/Cxx/Visualization/PointDataSubdivision
Description¶
Introduction¶
This example demonstrates the use of the vtkLinearSubdivisionFilter and vtkButterflySubdivisionFilter.
In order to see the effects of these filters a triptych is created that demonstrates the effect of applying the filter.
The user can select from a list of sources to render, specify whether normals are displayed, what type of shading to use and the number of normals to glyph.
A representative set of sources to render are provided in the class called Sources. The user is encouraged to experiment with different sources to see the effect of the filters.
Adding more sources.¶
If you add more sources, you may need to provide one or all of these filters:
- A vtkTriangleFilter
- A vtkPolyDataNormals filter
- A vtkElevationFilter.
- A vtkCleanPolyData filter.
- For parametric sources, you may need to apply one of both of JoinUOff() or JoinVOff().
The representative sources provided in the class Sources should provide good templates.
Other languages
See (Python)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
PointDataSubdivision.cxx
#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkArrowSource.h>
#include <vtkAxesActor.h>
#include <vtkButterflySubdivisionFilter.h>
#include <vtkCamera.h>
#include <vtkCaptionActor2D.h>
#include <vtkCleanPolyData.h>
#include <vtkColorSeries.h>
#include <vtkColorTransferFunction.h>
#include <vtkConeSource.h>
#include <vtkDataSetMapper.h>
#include <vtkElevationFilter.h>
#include <vtkGlyph3D.h>
#include <vtkLinearSubdivisionFilter.h>
#include <vtkMaskPoints.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkOrientationMarkerWidget.h>
#include <vtkPNGWriter.h>
#include <vtkParametricBoy.h>
#include <vtkParametricEllipsoid.h>
#include <vtkParametricFunctionSource.h>
#include <vtkParametricMobius.h>
#include <vtkParametricRandomHills.h>
#include <vtkParametricTorus.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRenderLargeImage.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkSuperquadricSource.h>
#include <vtkTextActor.h>
#include <vtkTextMapper.h>
#include <vtkTextProperty.h>
#include <vtkTriangleFilter.h>
#include <algorithm>
#include <iostream>
#include <map>
#include <string>
namespace {
/**
* If you add more sources, you may need to provide one or all of these filters:
* - A Triangle filter
* - A Normal filter
* - An elevation filter.
* - A CleanPolyData filter.
* - For parametric sources, we may need to apply one of both of JoinUOff() or
* JoinVOff().
*
* Use the representative sources provided here as templates.
*/
void ParametricTorusSource(vtkPolyData* src);
void EllipsoidSource(vtkPolyData* src);
void BoySource(vtkPolyData* src);
void MobiusSource(vtkPolyData* src);
void ParametricRandomHills(vtkPolyData* src);
void SphereSource(vtkPolyData* src);
/**
* Make a torus as the source using vtkSuperquadricSource.
*/
void SuperquadricSource(vtkPolyData* src);
void ConeSource(vtkPolyData* src);
/**
* Make a lookup table using a predefined color series.
*
* @param scalarRange The range of the scalars to be coloured.
*
* @return A lookup table.
*/
vtkSmartPointer<vtkColorTransferFunction> MakeLUT(double* scalarRange);
/**
* Create the actor for glyphing the normals.
*
* @param source the surface.
* @param glyphPoints The number of points used by the mask filter.
* @param scalarRange The range in terms of scalar minimum and maximum.
* @param scaleFactor The scaling factor for the glyph.
* @param lut The lookup table to use.
*
* @return The glyph actor.
*/
vtkSmartPointer<vtkActor> GlyphActor(vtkPolyData* source, int glyphPoints,
double* scalarRange, double scaleFactor,
vtkColorTransferFunction* lut);
/**
* Create the actor for a surface.
*
* @param surface The surface.
* @param scalarRange The range in terms of scalar minimum and maximum.
* @param lut The lookup table to use.
*
* @return The actor for the surface.
*/
vtkSmartPointer<vtkActor> MakeSurfaceActor(vtkPolyData* surface,
double* scalarRange,
vtkColorTransferFunction* lut);
/**
* Create a label.
*
* @param textLabel The label.
* @param renWinSize The size of the render window. Used to set the font size.
*
* @return The actor for the text label.
*/
vtkSmartPointer<vtkActor2D> MakeLabel(const char* textLabel, int renWinSize);
/**
* Make an axis actor.
*
* @return The axis actor.
*/
vtkSmartPointer<vtkAxesActor> MakeAxesActor();
/**
* Create an orientation marker for a given renderer.
*
* @param renderer The renderer.
* @param iren The interactor.
*
* @return: The orientation marker.
*/
vtkSmartPointer<vtkOrientationMarkerWidget>
MakeOrientationMarker(vtkRenderer* renderer, vtkRenderWindowInteractor* iren);
/**
* Save the image as a PNG.
*
* @param ren the renderer.
* @param fn the file name.
* @param magnification the magnification, usually 1.
*/
void WritePNG(vtkRenderer* ren, char* fn, int magnification = 1);
} // namespace
/**
* Demonstrates point data subdivision with the glyphing of normals on the
* surface.
*
* This program takes a surface and displays three surfaces.
*
* The first surface is the original surface and the second and third surfaces
* have had linear and butterfly interpolation applied respectively.
*
* The user can control the object to use, normal generation, type of shading
* and number of points to use for the normals.
*/
int main(int argc, char* argv[])
{
if (argc < 1)
{
std::cerr << "Missing parameters." << std::endl;
std::cerr << "Usage: " << argv[0]
<< "sourcetouse: (parametric_torus; parametric_ellipsoid; boy; "
"sphere; mobius; cone; random_hills; superquadric)"
<< "[displayNormals]"
<< "[gouraudInterpolation]"
<< "[glyphPoints]" << std::endl;
return EXIT_FAILURE;
}
std::map<std::string, int> availableSurfaces{{"parametric_torus", 0},
{"parametric_ellipsoid", 1},
{"boy", 2},
{"sphere", 3},
{"mobius", 4},
{"cone", 5},
{"random_hills", 6},
{"superquadric", 7}};
std::string desiredSurface{"parametric_torus"};
if (argc < 2)
{
std::cout << "Using parametric_torus as the surface." << std::endl;
}
else
{
desiredSurface = argv[1];
std::transform(desiredSurface.begin(), desiredSurface.end(),
desiredSurface.begin(),
[](char c) { return std::tolower(c); });
if (availableSurfaces.find(desiredSurface) == availableSurfaces.end())
{
std::cout << "The requested surface: " << argv[1]
<< " not found, reverting to using parametric_torus."
<< std::endl;
desiredSurface = "parametric_torus";
}
}
vtkNew<vtkPolyData> polyData;
switch (availableSurfaces[desiredSurface])
{
case 0:
ParametricTorusSource(polyData);
break;
case 1:
EllipsoidSource(polyData);
break;
case 2:
BoySource(polyData.GetPointer());
break;
case 3:
SphereSource(polyData);
break;
case 4:
MobiusSource(polyData);
break;
case 5:
ConeSource(polyData);
break;
case 6:
ParametricRandomHills(polyData);
break;
case 7:
SuperquadricSource(polyData);
break;
default:
ParametricTorusSource(polyData);
}
bool displayNormals = true;
if (argc > 2)
{
displayNormals = (atoi(argv[2]) != 0);
}
bool gouraudInterpolation = true;
if (argc > 3)
{
gouraudInterpolation = (atoi(argv[3]) != 0);
}
int glyphPoints = 50;
if (argc > 4)
{
glyphPoints = atoi(argv[4]);
}
// The size of the render window.
int renWinXSize = 1200;
int renWinYSize = renWinXSize / 3;
int minRenWinDim = std::min(renWinXSize, renWinYSize);
// [xMin, xMax, yMin, yMax, zMin, zMax]
double* bounds = polyData->GetBounds();
// Use this to scale the normal glyph.
std::vector<double> dims;
dims.push_back(std::abs(bounds[1] - bounds[0]));
dims.push_back(std::abs(bounds[3] - bounds[2]));
dims.push_back(std::abs(bounds[5] - bounds[4]));
double scaleFactor = *std::min_element(dims.begin(), dims.end()) * 0.2;
polyData->GetPointData()->GetScalars()->SetName("Elevation");
double* scalarRange = polyData->GetScalarRange();
vtkNew<vtkButterflySubdivisionFilter> butterfly;
butterfly->SetInputData(polyData);
butterfly->SetNumberOfSubdivisions(3);
butterfly->Update();
vtkNew<vtkLinearSubdivisionFilter> linear;
linear->SetInputData(polyData);
linear->SetNumberOfSubdivisions(3);
linear->Update();
vtkSmartPointer<vtkColorTransferFunction> lut = MakeLUT(scalarRange);
std::vector<vtkSmartPointer<vtkActor>> actors;
actors.push_back(MakeSurfaceActor(butterfly->GetOutput(), scalarRange, lut));
actors.push_back(MakeSurfaceActor(linear->GetOutput(), scalarRange, lut));
actors.push_back(MakeSurfaceActor(polyData, scalarRange, lut));
// Let's visualise the normals.
std::vector<vtkSmartPointer<vtkActor>> glyphActors;
if (displayNormals)
{
glyphActors.push_back(GlyphActor(butterfly->GetOutput(), glyphPoints,
scalarRange, scaleFactor, lut));
glyphActors.push_back(GlyphActor(linear->GetOutput(), glyphPoints,
scalarRange, scaleFactor, lut));
glyphActors.push_back(
GlyphActor(polyData, glyphPoints, scalarRange, scaleFactor, lut));
}
std::vector<vtkSmartPointer<vtkActor2D>> labelActors;
labelActors.push_back(MakeLabel("Butterfly Subdivision", minRenWinDim));
labelActors.push_back(MakeLabel("Linear Subdivision", minRenWinDim));
labelActors.push_back(MakeLabel("Original", minRenWinDim));
std::vector<vtkSmartPointer<vtkRenderer>> ren;
ren.push_back(vtkSmartPointer<vtkRenderer>::New());
ren.push_back(vtkSmartPointer<vtkRenderer>::New());
ren.push_back(vtkSmartPointer<vtkRenderer>::New());
ren[2]->SetViewport(0, 0, 1.0 / 3.0, 1); // Original
ren[1]->SetViewport(1.0 / 3.0, 0, 2.0 / 3.0, 1); // Linear
ren[0]->SetViewport(2.0 / 3.0, 0, 1, 1); // Butterfly
vtkNew<vtkRenderWindow> renWin;
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
vtkNew<vtkNamedColors> nc;
// Orientation markers.
std::vector<vtkSmartPointer<vtkOrientationMarkerWidget>> om;
// Shared camera.
vtkNew<vtkCamera> camera;
// Make the imaging pipelines.
for (unsigned int i = 0; i < ren.size(); ++i)
{
renWin->AddRenderer(ren[i]);
ren[i]->AddActor(actors[i]);
ren[i]->AddActor(labelActors[i]);
ren[i]->SetBackground(nc->GetColor3d("SlateGray").GetData());
ren[i]->SetActiveCamera(camera);
if (displayNormals)
{
ren[i]->AddActor(glyphActors[i]);
}
om.push_back(MakeOrientationMarker(ren[i], iren));
}
renWin->SetSize(renWinXSize, renWinYSize);
iren->Initialize();
if (gouraudInterpolation)
{
for (unsigned int i = 0; i < actors.size(); ++i)
{
actors[i]->GetProperty()->SetInterpolationToGouraud();
}
}
else
{
for (unsigned int i = 0; i < actors.size(); ++i)
{
actors[i]->GetProperty()->SetInterpolationToFlat();
}
}
renWin->Render();
ren[0]->ResetCamera();
renWin->Render();
renWin->SetWindowName("PointDataSubdivision");
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}
namespace {
void ParametricTorusSource(vtkPolyData* src)
{
vtkNew<vtkParametricTorus> torus;
torus->JoinUOff();
torus->JoinVOff();
vtkNew<vtkParametricFunctionSource> torusSource;
torusSource->SetParametricFunction(torus);
torusSource->SetScalarModeToZ();
torusSource->Update();
src->ShallowCopy(torusSource->GetOutput());
}
void EllipsoidSource(vtkPolyData* src)
{
vtkNew<vtkParametricEllipsoid> ellipsoid;
ellipsoid->SetXRadius(0.5);
ellipsoid->SetYRadius(1.0);
ellipsoid->SetZRadius(2.0);
ellipsoid->JoinUOff();
// ellipsoid->JoinVOff();
vtkNew<vtkParametricFunctionSource> ellipsoidSource;
ellipsoidSource->SetParametricFunction(ellipsoid);
ellipsoidSource->SetScalarModeToZ();
ellipsoidSource->Update();
src->ShallowCopy(ellipsoidSource->GetOutput());
}
void BoySource(vtkPolyData* src)
{
vtkNew<vtkParametricBoy> boy;
boy->JoinUOff();
// boy->JoinVOff();
vtkNew<vtkParametricFunctionSource> boySource;
boySource->SetParametricFunction(boy);
boySource->SetScalarModeToZ();
boySource->Update();
src->ShallowCopy(boySource->GetOutput());
}
void MobiusSource(vtkPolyData* src)
{
vtkNew<vtkParametricMobius> mobius;
mobius->SetRadius(2);
mobius->SetMinimumV(-0.5);
mobius->SetMaximumV(0.5);
mobius->JoinUOff();
vtkNew<vtkParametricFunctionSource> mobiusSource;
mobiusSource->SetParametricFunction(mobius);
mobiusSource->SetScalarModeToX();
mobiusSource->Update();
src->ShallowCopy(mobiusSource->GetOutput());
}
void ParametricRandomHills(vtkPolyData* src)
{
vtkNew<vtkParametricRandomHills> randomHills;
// randomHills->AllowRandomGenerationOff();
randomHills->SetRandomSeed(1);
randomHills->SetNumberOfHills(30);
vtkNew<vtkParametricFunctionSource> randomHillsSource;
randomHillsSource->SetParametricFunction(randomHills);
randomHillsSource->SetScalarModeToZ();
randomHillsSource->SetUResolution(10);
randomHillsSource->SetVResolution(10);
randomHillsSource->Update();
src->ShallowCopy(randomHillsSource->GetOutput());
}
void SphereSource(vtkPolyData* src)
{
vtkNew<vtkSphereSource> sphere;
sphere->SetPhiResolution(11);
sphere->SetThetaResolution(11);
sphere->Update();
double* sphereBounds = sphere->GetOutput()->GetBounds();
vtkNew<vtkElevationFilter> elev;
elev->SetInputConnection(sphere->GetOutputPort());
elev->SetLowPoint(0, sphereBounds[2], 0);
elev->SetHighPoint(0, sphereBounds[3], 0);
elev->Update();
src->ShallowCopy(elev->GetPolyDataOutput());
}
void SuperquadricSource(vtkPolyData* src)
{
vtkNew<vtkSuperquadricSource> source;
source->SetCenter(0.0, 0.0, 0.0);
source->SetScale(1.0, 1.0, 1.0);
source->SetPhiResolution(64);
source->SetThetaResolution(64);
source->SetThetaRoundness(1);
source->SetThickness(0.5);
source->SetSize(10);
source->SetToroidal(1);
// The quadric is made of strips, so pass it through a triangle filter as
// the curvature filter only operates on polys.
vtkNew<vtkTriangleFilter> tri;
tri->SetInputConnection(source->GetOutputPort());
// The quadric has nasty discontinuities from the way the edges are
// generated so let's pass it though a CleanPolyDataFilter and merge any
// points which are coincident, or very close.
vtkNew<vtkCleanPolyData> cleaner;
cleaner->SetInputConnection(tri->GetOutputPort());
cleaner->SetTolerance(0.005);
cleaner->Update();
double* cleanerBounds = cleaner->GetOutput()->GetBounds();
vtkNew<vtkElevationFilter> elev;
elev->SetInputConnection(cleaner->GetOutputPort());
elev->SetLowPoint(0, cleanerBounds[2], 0);
elev->SetHighPoint(0, cleanerBounds[3], 0);
elev->Update();
src->ShallowCopy(elev->GetPolyDataOutput());
}
void ConeSource(vtkPolyData* src)
{
vtkNew<vtkConeSource> cone;
cone->SetResolution(6);
cone->CappingOn();
cone->Update();
double* coneBounds = cone->GetOutput()->GetBounds();
vtkNew<vtkPolyDataNormals> coneNormals;
coneNormals->SetInputConnection(cone->GetOutputPort());
vtkNew<vtkElevationFilter> elev;
elev->SetInputConnection(coneNormals->GetOutputPort());
elev->SetLowPoint(coneBounds[0], 0, 0);
elev->SetHighPoint(coneBounds[1], 0, 0);
// vtkButterflySubdivisionFilter and vtkLinearSubdivisionFilter operate on
// triangles.
vtkNew<vtkTriangleFilter> tf;
tf->SetInputConnection(elev->GetOutputPort());
tf->Update();
src->ShallowCopy(tf->GetOutput());
}
vtkSmartPointer<vtkColorTransferFunction> MakeLUT(double* scalarRange)
{
vtkNew<vtkColorSeries> colorSeries;
// Select a color scheme.
// for (unsigned int i = 0; i < 62; ++i)
//{
// colorSeries->SetColorScheme(i);
// std::cout << "Colour scheme: " << colorSeries->GetColorScheme() << ": " <<
// colorSeries->GetColorSchemeName();
//}
// Colour scheme 61: Brewer Qualitative Set3
colorSeries->SetColorScheme(61);
// We use this colour series to create the transfer function.
vtkNew<vtkColorTransferFunction> lut;
lut->SetColorSpaceToHSV();
int numColors = colorSeries->GetNumberOfColors();
for (int i = 0; i < numColors; ++i)
{
vtkColor3ub color = colorSeries->GetColor(i);
std::vector<double> c;
for (unsigned int j = 0; j < 3; ++j)
{
c.push_back(color[j] / 255.0);
}
double t = scalarRange[0] +
(scalarRange[1] - scalarRange[0]) / (numColors - 1) * i;
lut->AddRGBPoint(t, c[0], c[1], c[2]);
}
return lut;
}
vtkSmartPointer<vtkActor> GlyphActor(vtkPolyData* source, int glyphPoints,
double* scalarRange, double scaleFactor,
vtkColorTransferFunction* lut)
{
vtkNew<vtkArrowSource> arrowSource;
// Subsample the dataset.
vtkNew<vtkMaskPoints> maskPts;
maskPts->SetInputData(source);
maskPts->SetOnRatio(source->GetNumberOfPoints() / glyphPoints);
maskPts->SetRandomMode(1);
vtkNew<vtkGlyph3D> arrowGlyph;
arrowGlyph->SetScaleFactor(scaleFactor);
arrowGlyph->SetVectorModeToUseNormal();
arrowGlyph->SetColorModeToColorByScalar();
arrowGlyph->SetScaleModeToScaleByVector();
arrowGlyph->OrientOn();
arrowGlyph->SetSourceConnection(arrowSource->GetOutputPort());
arrowGlyph->SetInputConnection(maskPts->GetOutputPort());
arrowGlyph->Update();
vtkNew<vtkDataSetMapper> arrowGlyphMapper;
// Colour by scalars.
arrowGlyphMapper->SetScalarRange(scalarRange);
arrowGlyphMapper->SetColorModeToMapScalars();
arrowGlyphMapper->ScalarVisibilityOn();
arrowGlyphMapper->SetLookupTable(lut);
arrowGlyphMapper->SetInputConnection(arrowGlyph->GetOutputPort());
vtkNew<vtkActor> glyphActor;
glyphActor->SetMapper(arrowGlyphMapper);
return glyphActor;
}
vtkSmartPointer<vtkActor> MakeSurfaceActor(vtkPolyData* surface,
double* scalarRange,
vtkColorTransferFunction* lut)
{
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(surface);
mapper->SetLookupTable(lut);
mapper->SetScalarRange(scalarRange);
mapper->SetColorModeToMapScalars();
mapper->ScalarVisibilityOn();
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
return actor;
}
vtkSmartPointer<vtkActor2D> MakeLabel(const char* textLabel, int renWinSize)
{
vtkNew<vtkNamedColors> colors;
// Create one text property for all
vtkNew<vtkTextProperty> textProperty;
textProperty->SetJustificationToCentered();
textProperty->SetFontSize(int(renWinSize / 20));
vtkNew<vtkTextMapper> mapper;
mapper->SetInput(textLabel);
mapper->SetTextProperty(textProperty);
vtkNew<vtkActor2D> actor;
actor->SetMapper(mapper);
actor->SetPosition(renWinSize / 2.0, renWinSize / 20);
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
return actor;
}
vtkSmartPointer<vtkAxesActor> MakeAxesActor()
{
vtkNew<vtkAxesActor> axes;
axes->SetShaftTypeToCylinder();
axes->SetXAxisLabelText("X");
axes->SetYAxisLabelText("Y");
axes->SetZAxisLabelText("Z");
axes->SetTotalLength(1.0, 1.0, 1.0);
axes->SetCylinderRadius(1.0 * axes->GetCylinderRadius());
axes->SetConeRadius(1.75 * axes->GetConeRadius());
axes->SetSphereRadius(1.0 * axes->GetSphereRadius());
axes->GetXAxisCaptionActor2D()->GetTextActor()->GetScaledTextProperty();
axes->GetXAxisCaptionActor2D()->GetTextActor()->SetTextScaleModeToNone();
axes->GetYAxisCaptionActor2D()->GetTextActor()->GetScaledTextProperty();
axes->GetYAxisCaptionActor2D()->GetTextActor()->SetTextScaleModeToNone();
axes->GetZAxisCaptionActor2D()->GetTextActor()->GetScaledTextProperty();
axes->GetZAxisCaptionActor2D()->GetTextActor()->SetTextScaleModeToNone();
return axes;
}
vtkSmartPointer<vtkOrientationMarkerWidget>
MakeOrientationMarker(vtkRenderer* renderer, vtkRenderWindowInteractor* iren)
{
vtkNew<vtkOrientationMarkerWidget> om;
auto axesActor = MakeAxesActor();
om->SetOrientationMarker(axesActor);
// Position lower left in the viewport.
om->SetViewport(0, 0, 0.2, 0.2);
om->SetInteractor(iren);
om->SetDefaultRenderer(renderer);
om->EnabledOn();
om->InteractiveOn();
return om;
}
void WritePNG(vtkRenderer* ren, char* fn, int magnification)
{
vtkNew<vtkRenderLargeImage> renLgeIm;
vtkNew<vtkPNGWriter> imgWriter;
renLgeIm->SetInput(ren);
renLgeIm->SetMagnification(magnification);
imgWriter->SetInputConnection(renLgeIm->GetOutputPort());
imgWriter->SetFileName(fn);
imgWriter->Write();
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(PointDataSubdivision)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "PointDataSubdivision: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PointDataSubdivision MACOSX_BUNDLE PointDataSubdivision.cxx )
target_link_libraries(PointDataSubdivision PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS PointDataSubdivision
MODULES ${VTK_LIBRARIES}
)
Download and Build PointDataSubdivision¶
Click here to download PointDataSubdivision and its CMakeLists.txt file. Once the tarball PointDataSubdivision.tar has been downloaded and extracted,
cd PointDataSubdivision/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PointDataSubdivision
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.