StructuredDataTypes
vtk-examples/Cxx/Visualization/StructuredDataTypes
Question
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Code¶
StructuredDataTypes.cxx
#include <vtkDataSetMapper.h>
#include <vtkDoubleArray.h>
#include <vtkImageData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRectilinearGrid.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStructuredGrid.h>
#include <vtkTransform.h>
#include <vtkXMLImageDataWriter.h>
#include <vtkXMLRectilinearGridWriter.h>
#include <vtkXMLStructuredGridWriter.h>
namespace {
void ImageData(vtkImageData* data, const int gridSize);
void RectilinearGrid(vtkRectilinearGrid* data, const int gridSize);
void StructuredGrid(vtkStructuredGrid* data, const int gridSize);
} // namespace
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
int gridSize = 5;
vtkNew<vtkImageData> imageData;
ImageData(imageData, gridSize);
vtkNew<vtkDataSetMapper> imageDataMapper;
imageDataMapper->SetInputData(imageData);
imageDataMapper->ScalarVisibilityOff();
vtkNew<vtkActor> imageDataActor;
imageDataActor->GetProperty()->SetRepresentationToWireframe();
imageDataActor->SetMapper(imageDataMapper);
imageDataActor->GetProperty()->SetColor(
colors->GetColor3d("MidnightBlue").GetData());
vtkNew<vtkRectilinearGrid> rectilinearGrid;
RectilinearGrid(rectilinearGrid, gridSize);
vtkNew<vtkDataSetMapper> rectilinearGridMapper;
rectilinearGridMapper->SetInputData(rectilinearGrid);
vtkNew<vtkActor> rectilinearGridActor;
rectilinearGridActor->GetProperty()->SetRepresentationToWireframe();
rectilinearGridActor->SetMapper(rectilinearGridMapper);
rectilinearGridActor->GetProperty()->SetColor(
colors->GetColor3d("MidnightBlue").GetData());
vtkNew<vtkStructuredGrid> structuredGrid;
StructuredGrid(structuredGrid, gridSize);
vtkNew<vtkDataSetMapper> structuredGridMapper;
structuredGridMapper->SetInputData(structuredGrid);
vtkNew<vtkActor> structuredGridActor;
structuredGridActor->GetProperty()->SetRepresentationToWireframe();
structuredGridActor->SetMapper(structuredGridMapper);
structuredGridActor->GetProperty()->SetColor(
colors->GetColor3d("MidnightBlue").GetData());
// There will be one render window
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->SetWindowName("StructuredDataTypes");
// And one interactor
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double leftViewport[4] = {0.0, 0.0, 0.33, 1.0};
double centerViewport[4] = {0.33, 0.0, 0.66, 1.0};
double rightViewport[4] = {0.66, 0.0, 1.0, 1.0};
// Setup three renderers
vtkNew<vtkRenderer> leftRenderer;
renderWindow->AddRenderer(leftRenderer);
leftRenderer->SetViewport(leftViewport);
leftRenderer->SetBackground(colors->GetColor3d("BurlyWood").GetData());
vtkNew<vtkRenderer> centerRenderer;
renderWindow->AddRenderer(centerRenderer);
centerRenderer->SetViewport(centerViewport);
centerRenderer->SetBackground(colors->GetColor3d("CadetBlue").GetData());
vtkNew<vtkRenderer> rightRenderer;
renderWindow->AddRenderer(rightRenderer);
rightRenderer->SetViewport(rightViewport);
rightRenderer->SetBackground(colors->GetColor3d("Plum").GetData());
// Add the image on the left, rectilinear in the center, structured on the
// right
leftRenderer->AddActor(imageDataActor);
centerRenderer->AddActor(rectilinearGridActor);
rightRenderer->AddActor(structuredGridActor);
leftRenderer->ResetCamera();
centerRenderer->ResetCamera();
rightRenderer->ResetCamera();
// rightRenderer->GetActiveCamera()->Azimuth(30);
// rightRenderer->GetActiveCamera()->Elevation(30);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
namespace {
void ImageData(vtkImageData* data, const int gridSize)
{
data->SetExtent(0, gridSize - 1, 0, gridSize - 1, 0, gridSize - 1);
data->AllocateScalars(VTK_DOUBLE, 1);
vtkNew<vtkXMLImageDataWriter> writer;
writer->SetFileName("imagedata.vti");
writer->SetInputData(data);
writer->Write();
}
void RectilinearGrid(vtkRectilinearGrid* data, const int gridSize)
{
data->SetExtent(0, gridSize - 1, 0, gridSize - 1, 0, gridSize - 1);
vtkNew<vtkDoubleArray> xCoords;
xCoords->SetNumberOfComponents(1);
vtkNew<vtkDoubleArray> yCoords;
yCoords->SetNumberOfComponents(1);
vtkNew<vtkDoubleArray> zCoords;
zCoords->SetNumberOfComponents(1);
for (int i = 0; i < gridSize; i++)
{
if (i == 0)
{
xCoords->InsertNextValue(0);
yCoords->InsertNextValue(0);
zCoords->InsertNextValue(0);
continue;
}
double oldX = xCoords->GetValue(i - 1);
double oldY = xCoords->GetValue(i - 1);
double oldZ = xCoords->GetValue(i - 1);
xCoords->InsertNextValue(oldX + i * i);
yCoords->InsertNextValue(oldY + i * i);
zCoords->InsertNextValue(oldZ + i * i);
}
data->SetXCoordinates(xCoords);
data->SetYCoordinates(yCoords);
data->SetZCoordinates(zCoords);
vtkNew<vtkXMLRectilinearGridWriter> writer;
writer->SetFileName("rectilineargrid.vtr");
writer->SetInputData(data);
writer->Write();
}
void StructuredGrid(vtkStructuredGrid* data, const int gridSize)
{
data->SetExtent(0, gridSize - 1, 0, gridSize - 1, 0, gridSize - 1);
vtkNew<vtkPoints> points;
vtkNew<vtkTransform> transform;
transform->RotateZ(30);
for (int k = 0; k < gridSize; k++)
{
for (int j = 0; j < gridSize; j++)
{
for (int i = 0; i < gridSize; i++)
{
double p[4];
p[0] = i;
p[1] = j;
p[2] = k;
p[3] = 1;
double pout[4];
transform->MultiplyPoint(p, pout);
points->InsertNextPoint(pout[0], pout[1], pout[2]);
}
}
}
data->SetPoints(points);
vtkNew<vtkXMLStructuredGridWriter> writer;
writer->SetFileName("structuredgrid.vts");
writer->SetInputData(data);
writer->Write();
}
} // namespace
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(StructuredDataTypes)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "StructuredDataTypes: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(StructuredDataTypes MACOSX_BUNDLE StructuredDataTypes.cxx )
target_link_libraries(StructuredDataTypes PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS StructuredDataTypes
MODULES ${VTK_LIBRARIES}
)
Download and Build StructuredDataTypes¶
Click here to download StructuredDataTypes and its CMakeLists.txt file. Once the tarball StructuredDataTypes.tar has been downloaded and extracted,
cd StructuredDataTypes/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./StructuredDataTypes
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.