TensorGlyph
vtk-examples/Cxx/Visualization/TensorGlyph
Description¶
This example demonstrates how to apply a rotation+scaling matrix to each point in a data set. We use a cube as the glyph so that simple rotations are easy to interpret. Specifically, we glyph one point with no rotation/scaling, and a second point with a rotation of 45 degrees around the x axis.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TensorGlyph.cxx
#include <vtkActor.h>
#include <vtkCubeSource.h>
#include <vtkDoubleArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTensorGlyph.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Setup points.
vtkNew<vtkPoints> points;
points->InsertNextPoint(0.0, 0.0, 0.0);
points->InsertNextPoint(5.0, 0.0, 0.0);
vtkNew<vtkPolyData> polyData;
polyData->SetPoints(points);
vtkNew<vtkDoubleArray> tensors;
tensors->SetNumberOfTuples(2);
tensors->SetNumberOfComponents(9);
tensors->InsertTuple9(0, 1, 0, 0, 0, 1, 0, 0, 0, 1);
tensors->InsertTuple9(1, 1, 0, 0, 0, 0.7, 0.7, 0, -0.7, 0.7); // column major
polyData->GetPointData()->SetTensors(tensors);
vtkNew<vtkCubeSource> cubeSource;
cubeSource->Update();
vtkNew<vtkTensorGlyph> tensorGlyph;
tensorGlyph->SetInputData(polyData);
tensorGlyph->SetSourceConnection(cubeSource->GetOutputPort());
tensorGlyph->ColorGlyphsOff();
tensorGlyph->ThreeGlyphsOff();
tensorGlyph->ExtractEigenvaluesOff();
tensorGlyph->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(tensorGlyph->GetOutput());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("LightSalmon").GetData());
vtkNew<vtkRenderer> renderer;
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("TensorGlyph");
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TensorGlyph)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TensorGlyph: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TensorGlyph MACOSX_BUNDLE TensorGlyph.cxx )
target_link_libraries(TensorGlyph PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TensorGlyph
MODULES ${VTK_LIBRARIES}
)
Download and Build TensorGlyph¶
Click here to download TensorGlyph and its CMakeLists.txt file. Once the tarball TensorGlyph.tar has been downloaded and extracted,
cd TensorGlyph/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TensorGlyph
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.