TransformActor
vtk-examples/Cxx/Visualization/TransformActor
Description¶
This examples demonstrates how to transform an actor. This is different than using vtkTransformPolyDataFilter in that it doesn't actually transform the data (you can't access the transformed coordinates) - it is all done on the video card.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
TransformActor.cxx
#include <vtkActor.h>
#include <vtkConeSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTransform.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create a cone
vtkNew<vtkConeSource> coneSource1;
coneSource1->Update();
vtkNew<vtkConeSource> coneSource2;
coneSource2->Update();
vtkNew<vtkPolyDataMapper> mapper1;
mapper1->SetInputConnection(coneSource1->GetOutputPort());
vtkNew<vtkActor> actor1;
actor1->SetMapper(mapper1);
actor1->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Create a second, transformed cone
vtkNew<vtkPolyDataMapper> mapper2;
mapper2->SetInputConnection(coneSource2->GetOutputPort());
vtkNew<vtkActor> actor2;
actor2->SetMapper(mapper2);
actor2->GetProperty()->SetColor(colors->GetColor3d("Cornsilk").GetData());
vtkNew<vtkTransform> transform;
transform->PostMultiply(); // this is the key line
transform->RotateZ(90.0);
actor2->SetUserTransform(transform);
// Create a renderer, render window, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("TransformActor");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor1);
renderer->AddActor(actor2);
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TransformActor)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TransformActor: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TransformActor MACOSX_BUNDLE TransformActor.cxx )
target_link_libraries(TransformActor PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TransformActor
MODULES ${VTK_LIBRARIES}
)
Download and Build TransformActor¶
Click here to download TransformActor and its CMakeLists.txt file. Once the tarball TransformActor.tar has been downloaded and extracted,
cd TransformActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TransformActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.