TransformActorCollection
vtk-examples/Cxx/Visualization/TransformActorCollection
Question
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Code¶
TransformActorCollection.cxx
#include <vtkActor.h>
#include <vtkActorCollection.h>
#include <vtkConeSource.h>
#include <vtkCubeSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkTransform.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
vtkNew<vtkRenderer> renderer;
// Create a cone.
vtkNew<vtkConeSource> coneSource;
coneSource->SetHeight(3);
vtkNew<vtkPolyDataMapper> coneMapper;
coneMapper->SetInputConnection(coneSource->GetOutputPort());
vtkNew<vtkActor> coneActor;
coneActor->SetMapper(coneMapper);
coneActor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());
// Create a cube.
vtkNew<vtkCubeSource> cubeSource;
vtkNew<vtkPolyDataMapper> cubeMapper;
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkNew<vtkActor> cubeActor;
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetColor(colors->GetColor3d("Cornsilk").GetData());
// Create a sphere.
vtkNew<vtkSphereSource> sphereSource;
vtkNew<vtkPolyDataMapper> sphereMapper;
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> sphereActor;
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(
colors->GetColor3d("Lavender").GetData());
renderer->AddActor(sphereActor);
vtkNew<vtkActorCollection> actorCollection;
actorCollection->AddItem(cubeActor);
actorCollection->AddItem(coneActor);
actorCollection->InitTraversal();
vtkNew<vtkTransform> transform;
transform->PostMultiply(); // This is the key line.
transform->Translate(5.0, 0, 0);
// actorCollection->SetUserTransform(transform);
for (vtkIdType i = 0; i < actorCollection->GetNumberOfItems(); i++)
{
vtkActor* actor = actorCollection->GetNextActor();
actor->SetUserTransform(transform);
renderer->AddActor(actor);
}
// Create a renderer, render window, and interactor.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("TransformActorCollection");
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene.
renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
// Render and interact.
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(TransformActorCollection)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "TransformActorCollection: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(TransformActorCollection MACOSX_BUNDLE TransformActorCollection.cxx )
target_link_libraries(TransformActorCollection PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS TransformActorCollection
MODULES ${VTK_LIBRARIES}
)
Download and Build TransformActorCollection¶
Click here to download TransformActorCollection and its CMakeLists.txt file. Once the tarball TransformActorCollection.tar has been downloaded and extracted,
cd TransformActorCollection/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TransformActorCollection
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.