VectorField
vtk-examples/Cxx/Visualization/VectorField
Question
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Code¶
VectorField.cxx
#include <vtkArrowSource.h>
#include <vtkGlyph2D.h>
#include <vtkImageData.h>
#include <vtkImageSlice.h>
#include <vtkImageSliceMapper.h>
// #include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image.
vtkNew<vtkImageData> image;
// Specify the size of the image data.
image->SetDimensions(50, 50, 1);
image->AllocateScalars(VTK_FLOAT, 3);
int* dims = image->GetDimensions();
// Zero the image.
for (auto z = 0; z < dims[2]; ++z)
{
for (auto y = 0; y < dims[1]; ++y)
{
for (auto x = 0; x < dims[0]; ++x)
{
auto pixel = static_cast<float*>(image->GetScalarPointer(x, y, z));
pixel[0] = 0.0;
pixel[1] = 0.0;
pixel[2] = 0.0;
}
}
}
// Set two vectors.
{
auto pixel = static_cast<float*>(image->GetScalarPointer(20, 20, 0));
pixel[0] = -10.0;
pixel[1] = 5.0;
}
{
auto pixel = static_cast<float*>(image->GetScalarPointer(30, 30, 0));
pixel[0] = 10.0;
pixel[1] = 10.0;
}
// A better way to do this is (should be tested for compatibility and
// correctness).
// std::cout << image->GetPointData()->GetScalars()->GetName() << std::endl;
image->GetPointData()->SetActiveVectors(
image->GetPointData()->GetScalars()->GetName());
// image->GetPointData()->SetActiveVectors("ImageScalars");
// Setup the arrows
vtkNew<vtkArrowSource> arrowSource;
arrowSource->Update();
vtkNew<vtkGlyph2D> glyphFilter;
glyphFilter->SetSourceConnection(arrowSource->GetOutputPort());
glyphFilter->OrientOn();
glyphFilter->SetVectorModeToUseVector();
glyphFilter->SetInputData(image);
glyphFilter->Update();
// Create actors
vtkNew<vtkImageSliceMapper> imageMapper;
imageMapper->SetInputData(image);
vtkNew<vtkImageSlice> imageSlice;
imageSlice->SetMapper(imageMapper);
vtkNew<vtkPolyDataMapper> vectorMapper;
vectorMapper->SetInputConnection(glyphFilter->GetOutputPort());
vtkNew<vtkActor> vectorActor;
vectorActor->SetMapper(vectorMapper);
// Setup renderer.
vtkNew<vtkRenderer> renderer;
renderer->AddViewProp(imageSlice);
renderer->AddViewProp(vectorActor);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
// Setup render window.
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("VectorField");
// Setup render window interactor.
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
// vtkNew<vtkInteractorStyleImage> style;
// renderWindowInteractor->SetInteractorStyle(style);
// Render and start interaction.
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(VectorField)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "VectorField: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(VectorField MACOSX_BUNDLE VectorField.cxx )
target_link_libraries(VectorField PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VectorField
MODULES ${VTK_LIBRARIES}
)
Download and Build VectorField¶
Click here to download VectorField and its CMakeLists.txt file. Once the tarball VectorField.tar has been downloaded and extracted,
cd VectorField/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VectorField
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.