RectilinearWipeWidget
vtk-examples/Cxx/Widgets/RectilinearWipeWidget
Description¶
This example illustrates the Rectilinear Wipe widget. This widget is useful for comparing two images. There are 7 different image comparison modes. A rectilinear wipe is a 2x2 checkerboard pattern created by combining two separate images, where various combinations of the checker squares are possible. Using this widget, the user can adjust the layout of the checker pattern, such as moving the center point, moving the horizontal separator, or moving the vertical separator.
Pressing keys 0-6 select the various wipe modes.
For an alternative image comparison widget try the Checkerboard widget.
Question
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Code¶
RectilinearWipeWidget.cxx
#include <vtkImageActor.h>
#include <vtkImageMapper3D.h>
#include <vtkImageReader2.h>
#include <vtkImageReader2Factory.h>
#include <vtkImageRectilinearWipe.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkObjectFactory.h>
#include <vtkProperty.h>
#include <vtkProperty2D.h>
#include <vtkRectilinearWipeRepresentation.h>
#include <vtkRectilinearWipeWidget.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <iostream>
#include <string>
namespace {
// Define interaction style.
class WipeInteractorStyle : public vtkInteractorStyleImage
{
public:
static WipeInteractorStyle* New();
vtkTypeMacro(WipeInteractorStyle, vtkInteractorStyleImage);
virtual void OnChar()
{
if (this->Wipe)
{
vtkRenderWindowInteractor* rwi = this->Interactor;
switch (rwi->GetKeyCode())
{
case '0':
this->Wipe->SetWipe(0);
break;
case '1':
this->Wipe->SetWipe(1);
break;
case '2':
this->Wipe->SetWipe(2);
break;
case '3':
this->Wipe->SetWipe(3);
break;
case '4':
this->Wipe->SetWipe(4);
break;
case '5':
this->Wipe->SetWipe(5);
break;
case '6':
this->Wipe->SetWipe(6);
break;
default:
this->Superclass::OnChar();
break;
}
}
}
void SetWipe(vtkImageRectilinearWipe* wipe)
{
this->Wipe = wipe;
}
protected:
WipeInteractorStyle()
{
this->Wipe = NULL;
}
private:
vtkImageRectilinearWipe* Wipe;
};
vtkStandardNewMacro(WipeInteractorStyle);
} // namespace
int main(int argc, char* argv[])
{
if (argc < 3)
{
std::cerr << "Usage: " << argv[0]
<< " Input1Filename Input2Filename e.g. Gourds2.jpg Ox.jpg"
<< std::endl;
return EXIT_FAILURE;
}
vtkNew<vtkNamedColors> colors;
int wipeMode = 0;
if (argc > 3)
{
wipeMode = atoi(argv[3]);
}
// Read the images.
vtkNew<vtkImageReader2Factory> readerFactory;
vtkSmartPointer<vtkImageReader2> reader1;
reader1.TakeReference(readerFactory->CreateImageReader2(argv[1]));
reader1->SetFileName(argv[1]);
vtkSmartPointer<vtkImageReader2> reader2;
reader2.TakeReference(readerFactory->CreateImageReader2(argv[2]));
reader2->SetFileName(argv[2]);
// Create a wipe pipeline.
vtkNew<vtkImageRectilinearWipe> wipe;
wipe->SetInputConnection(0, reader1->GetOutputPort());
wipe->SetInputConnection(1, reader2->GetOutputPort());
wipe->SetPosition(256, 256);
wipe->SetWipe(wipeMode);
// Create the RenderWindow, Renderer and both Actors.
//
vtkNew<vtkRenderer> ren1;
ren1->SetBackground(colors->GetColor3d("Wheat").GetData());
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(ren1);
renWin->SetWindowName("RectilinearWipeWidget");
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
vtkNew<WipeInteractorStyle> style;
iren->SetInteractorStyle(style);
style->SetWipe(wipe);
vtkNew<vtkImageActor> wipeActor;
wipeActor->GetMapper()->SetInputConnection(wipe->GetOutputPort());
// VTK widgets consist of two parts: the widget part that handles
// event processing; and the widget representation that defines how
// the widget appears in the scene,
// (i.e., matters pertaining to geometry).
vtkNew<vtkRectilinearWipeWidget> wipeWidget;
wipeWidget->SetInteractor(iren);
vtkRectilinearWipeRepresentation* wipeWidgetRep =
static_cast<vtkRectilinearWipeRepresentation*>(
wipeWidget->GetRepresentation());
wipeWidgetRep->SetImageActor(wipeActor);
wipeWidgetRep->SetRectilinearWipe(wipe);
wipeWidgetRep->GetProperty()->SetLineWidth(2.0);
wipeWidgetRep->GetProperty()->SetOpacity(0.75);
// Add the actors to the renderer, set the background and size.
//
ren1->AddActor(wipeActor);
renWin->SetSize(300, 300);
// Render the image.
//
renWin->Render();
wipeWidget->On();
iren->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.12 FATAL_ERROR)
project(RectilinearWipeWidget)
find_package(VTK COMPONENTS
)
if (NOT VTK_FOUND)
message(FATAL_ERROR "RectilinearWipeWidget: Unable to find the VTK build folder.")
endif()
# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RectilinearWipeWidget MACOSX_BUNDLE RectilinearWipeWidget.cxx )
target_link_libraries(RectilinearWipeWidget PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS RectilinearWipeWidget
MODULES ${VTK_LIBRARIES}
)
Download and Build RectilinearWipeWidget¶
Click here to download RectilinearWipeWidget and its CMakeLists.txt file. Once the tarball RectilinearWipeWidget.tar has been downloaded and extracted,
cd RectilinearWipeWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RectilinearWipeWidget
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.