Cone
vtk-examples/Java/GeometricObjects/Cone
Description¶
vtkConeSource object creates a cone centered at a specified point and pointing in a specified direction. (By default, the center is the origin and the direction is the x-axis.)
Depending upon the resolution of this object, different representations are created. If resolution=0 a line is created; if resolution=1, a single triangle is created; if resolution=2, two crossed triangles are created.
For resolution > 2, a 3D cone (with resolution number of sides) is created.
It also is possible to control whether the bottom of the cone is capped with a (resolution-sided) polygon, and to specify the height and radius of the cone.
Question
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Code¶
Cone.java
import vtk.vtkActor;
import vtk.vtkConeSource;
import vtk.vtkNamedColors;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
public class Cone
{
//-----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors colors = new vtkNamedColors();
//For Actor Color
double actorColor[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("MediumVioletRed", actorColor);
colors.GetColor("Wheat", Bgcolor);
//create a Cone
vtkConeSource ConeSource = new vtkConeSource();
//Uncomment below line to set the Resolution of Cone
// ConeSource.SetResolution(100);
ConeSource.Update();
//Create a Mapper and Actor
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputConnection(ConeSource.GetOutputPort());
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetColor(actorColor);
//Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(Actor);
ren.SetBackground(Bgcolor);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}