ConvexPointSet
vtk-examples/Java/GeometricObjects/ConvexPointSet
Description¶
vtkConvexPointSet object represents a 3D cell defined by a convex set of points. An example of such a cell is an octant (from an octree).
vtkConvexPointSet uses the ordered triangulations approach (vtkOrderedTriangulator) to create triangulations guaranteed to be compatible across shared faces.
Question
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Code¶
ConvexPointSet.java
import vtk.vtkActor;
import vtk.vtkNamedColors;
import vtk.vtkConvexPointSet;
import vtk.vtkPoints;
import vtk.vtkUnstructuredGrid;
import vtk.vtkDataSetMapper;
import vtk.vtkSphereSource;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyData;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkGlyph3DMapper;
public class ConvexPointSet
{
//private static final long serialVersionUID = 1L;
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors Color = new vtkNamedColors();
//For Actor Color
double ActorColor[] = new double[4];
//For Point Actor Color
double PointActorColor[] = new double[4];
//Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Change Actor Color
Color.GetColor("Cyan",ActorColor);
//Change Color Name to Use your own Color for Change Point Actor Color
Color.GetColor("OrangeRed",PointActorColor);
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("DarkOrange",BgColor);
vtkConvexPointSet CPS = new vtkConvexPointSet();
vtkPoints Points = new vtkPoints();
Points.InsertNextPoint(0, 0, 0);
Points.InsertNextPoint(1, 0, 0);
Points.InsertNextPoint(1, 1, 0);
Points.InsertNextPoint(0, 1, 0);
Points.InsertNextPoint(0, 0, 1);
Points.InsertNextPoint(1, 0, 1);
Points.InsertNextPoint(1, 1, 1);
Points.InsertNextPoint(0, 1, 1);
Points.InsertNextPoint(0.5, 0, 0);
Points.InsertNextPoint(1, 0.5, 0);
Points.InsertNextPoint(0.5, 1, 0);
Points.InsertNextPoint(0, 0.5, 0);
Points.InsertNextPoint(0.5, 0.5, 0);
for (int i = 0; i < 13; ++i)
{
CPS.GetPointIds().InsertId(i, i);
}
vtkUnstructuredGrid UG = new vtkUnstructuredGrid();
UG.Allocate(1, 1);
UG.InsertNextCell(CPS.GetCellType(), CPS.GetPointIds());
UG.SetPoints(Points);
vtkDataSetMapper Mapper = new vtkDataSetMapper();
Mapper.SetInputData(UG);
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetColor(ActorColor);
Actor.GetProperty().SetLineWidth(3.0);
Actor.GetProperty().EdgeVisibilityOn();
// Glyph the points
vtkSphereSource Sphere = new vtkSphereSource();
Sphere.SetRadius(0.03);
Sphere.SetPhiResolution(21);
Sphere.SetThetaResolution(21);
vtkPolyData PolyData = new vtkPolyData();
PolyData.SetPoints(Points);
vtkGlyph3DMapper PointMapper = new vtkGlyph3DMapper();
PointMapper.SetInputData(PolyData);
PointMapper.SetSourceConnection(Sphere.GetOutputPort());
vtkActor PointActor = new vtkActor();
PointActor.SetMapper(PointMapper);
PointActor.GetProperty().SetColor(PointActorColor);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
// Visualise the arrow
ren.AddActor(Actor);
ren.AddActor(PointActor);
ren.SetBackground(BgColor);
ren.ResetCamera();
ren.GetActiveCamera().Azimuth(210);
ren.GetActiveCamera().Elevation(30);
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}