StructuredGridOutline
vtk-examples/Java/StructuredGrid/StructuredGridOutline
Description¶
vtkStructuredGridOutlineFilter object is a filter that generates a wireframe outline of a structured grid (vtkStructuredGrid).
Structured data is topologically a cube, so the outline will have 12 "edges".
Other languages
See (Cxx)
Question
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Code¶
StructuredGridOutline.java
import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindow;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkRenderer;
import vtk.vtkStructuredGrid;
import vtk.vtkPoints;
import vtk.vtkStructuredGridOutlineFilter;
import vtk.vtkActor;
import vtk.vtkPolyDataMapper;
public class StructuredGridOutline
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String args[])
{
// Create a grid
vtkStructuredGrid structuredGrid = new vtkStructuredGrid();
vtkPoints points = new vtkPoints();
int numi = 2;
int numj = 3;
int numk = 2;
for(int k = 0; k < numk; k++)
{
for(int j = 0; j < numj; j++)
{
for(int i = 0; i < numi; i++)
{
points.InsertNextPoint(i, j, k);
}
}
}
//specify the dimensions of the grid
structuredGrid.SetDimensions(numi, numj, numk);
structuredGrid.SetPoints(points);
System.out.println("There are " + " " + structuredGrid.GetNumberOfPoints() + " " + "points.");
System.out.println("There are " + " " + structuredGrid.GetNumberOfCells() + " " + "cells.");
vtkStructuredGridOutlineFilter outlineFilter = new vtkStructuredGridOutlineFilter();
outlineFilter.SetInputData(structuredGrid);
outlineFilter.Update();
// Create a mapper and actor
vtkPolyDataMapper mapper = new vtkPolyDataMapper();
mapper.SetInputConnection(outlineFilter.GetOutputPort());
vtkActor actor = new vtkActor();
actor.SetMapper(mapper);
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
iren.SetRenderWindow(renWin);
ren.AddActor(actor);
renWin.SetSize(300,300);
renWin.Render();
iren.Initialize();
iren.Start();
}
}