RenderView
vtk-examples/Java/Views/RenderView
Description¶
Here is a little bit easier way in Java to get your objects to appear on the screen using vtkRenderer which provides an abstract specification for renderers.
Other languages
See (Cxx)
Question
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Code¶
RenderView.java
import vtk.vtkActor;
import vtk.vtkSphereSource;
import vtk.vtkNativeLibrary;
import vtk.vtkPolyDataMapper;
import vtk.vtkRenderView;
import vtk.vtkNamedColors;
public class RenderView
{
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static
{
if (!vtkNativeLibrary.LoadAllNativeLibraries())
{
for (vtkNativeLibrary lib : vtkNativeLibrary.values())
{
if (!lib.IsLoaded())
{
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[])
{
vtkNamedColors colors = new vtkNamedColors();
//For Actor Color
double actorColor[] = new double[4];
//Renderer Background Color
double Bgcolor[] = new double[4];
colors.GetColor("Crimson", actorColor);
colors.GetColor("MidnightBlue", Bgcolor);
//Create a Sphere
vtkSphereSource Sphere = new vtkSphereSource();
Sphere.SetCenter(0.0,0.0,0.0);
Sphere.SetRadius(1.0);
Sphere.Update();
//Create a Mapper and Actor
vtkPolyDataMapper Mapper = new vtkPolyDataMapper();
Mapper.SetInputConnection(Sphere.GetOutputPort());
vtkActor Actor = new vtkActor();
Actor.SetMapper(Mapper);
Actor.GetProperty().SetColor(actorColor);
vtkRenderView RenderView = new vtkRenderView();
RenderView.SetInteractionModeTo3D();
RenderView.GetRenderer().AddActor(Actor);
RenderView.GetRenderer().SetBackground(Bgcolor);
RenderView.Update();
RenderView.ResetCamera();
RenderView.GetInteractor().Start();
}
}