AngleWidget2D
vtk-examples/Java/Widgets/AngleWidget2D
Description¶
The arc is still visible?
Other languages
See (Cxx)
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
AngleWidget2D.java
import vtk.vtkNativeLibrary;
import vtk.vtkRenderWindowInteractor;
import vtk.vtkAngleRepresentation2D;
import vtk.vtkAngleWidget;
import vtk.vtkNamedColors;
import vtk.vtkRenderWindow;
import vtk.vtkRenderer;
public class AngleWidget2D {
//private static final long serialVersionUID = 1L;
// -----------------------------------------------------------------
// Load VTK library and print which library was not properly loaded
static {
if (!vtkNativeLibrary.LoadAllNativeLibraries()) {
for (vtkNativeLibrary lib : vtkNativeLibrary.values()) {
if (!lib.IsLoaded()) {
System.out.println(lib.GetLibraryName() + " not loaded");
}
}
}
vtkNativeLibrary.DisableOutputWindow(null);
}
// -----------------------------------------------------------------
public static void main(String s[]) {
vtkNamedColors Color = new vtkNamedColors();
//For Renderer Background Color
double BgColor[] = new double[4];
//Change Color Name to Use your own Color for Renderer Background
Color.GetColor("Black",BgColor);
// An interactor
vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
double pos1[] = new double[] {50.0, 200.0, 0.0};
double pos2[] = new double[] {200.0, 20.0, 0.0};
double center[] =new double[] {100.0, 100.0, 0.0};
vtkAngleRepresentation2D Rep = new vtkAngleRepresentation2D();
Rep.ArcVisibilityOff();
// Create the renderer, render window and interactor.
vtkRenderer ren = new vtkRenderer();
vtkRenderWindow renWin = new vtkRenderWindow();
renWin.AddRenderer(ren);
renWin.SetInteractor(iren);
iren.SetRenderWindow(renWin);
ren.ResetCamera();
ren.SetBackground(BgColor);
// Angle Widget
vtkAngleWidget angleWidget = new vtkAngleWidget();
angleWidget.SetInteractor(iren);
angleWidget .CreateDefaultRepresentation();
angleWidget.SetRepresentation(Rep);
angleWidget.On();
renWin.SetSize(300, 300);
renWin.Render();
iren.Initialize();
Rep.SetPoint1DisplayPosition(pos1);
Rep.SetPoint2DisplayPosition(pos2);
Rep.SetCenterDisplayPosition(center);
Rep.Ray1VisibilityOn();
Rep.Ray2VisibilityOn();
Rep.ArcVisibilityOn();
iren.Start();
}
}